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New D&D Unearthed Arcana Reveals Two New Subclasses for Monk and Sorcerer, Plus Revamps For Seven More
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<blockquote data-quote="Kurotowa" data-source="post: 9692510" data-attributes="member: 27957"><p>If you break it down, Accursed Shield has two elements.</p><p></p><p>One is a conditional AC boost from being in melee range. This I am 100% in support of. The continual problem with old Hexblade (and Bladesinger too) was that it was recommended you take it for the AC boost and then play them as a standard ranged caster but with a melee caliber AC. Which was not so great for balance and against the design intent. So by making the AC boost conditional on actually being in melee, they somewhat cleverly square the circle and make is so the Hexblade only has melee level AC when they're in melee. I like it.</p><p></p><p>The other element is the "no armor" clause. Now, obviously they need to put <em>some</em> cap on it, so you don't multiclass and stack it with heavy or even medium armor. So the curious part is why it isn't capped at Light armor. Maybe it's for flavor. Maybe it's to really point players at the idea that Mage Armor + Bracers of Defense is available a lot earlier than +3 Studded Leather, if for a higher Invocation tax. This is the part that's a little odd, but I don't mind it too much. It's not a deal breaker for me.</p><p></p><p>Over all, the defensive package in this version of the Hexblade looks pretty good. It's just literally everything else I have issue with.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9692510, member: 27957"] If you break it down, Accursed Shield has two elements. One is a conditional AC boost from being in melee range. This I am 100% in support of. The continual problem with old Hexblade (and Bladesinger too) was that it was recommended you take it for the AC boost and then play them as a standard ranged caster but with a melee caliber AC. Which was not so great for balance and against the design intent. So by making the AC boost conditional on actually being in melee, they somewhat cleverly square the circle and make is so the Hexblade only has melee level AC when they're in melee. I like it. The other element is the "no armor" clause. Now, obviously they need to put [I]some[/I] cap on it, so you don't multiclass and stack it with heavy or even medium armor. So the curious part is why it isn't capped at Light armor. Maybe it's for flavor. Maybe it's to really point players at the idea that Mage Armor + Bracers of Defense is available a lot earlier than +3 Studded Leather, if for a higher Invocation tax. This is the part that's a little odd, but I don't mind it too much. It's not a deal breaker for me. Over all, the defensive package in this version of the Hexblade looks pretty good. It's just literally everything else I have issue with. [/QUOTE]
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New D&D Unearthed Arcana Reveals Two New Subclasses for Monk and Sorcerer, Plus Revamps For Seven More
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