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New D&D Unearthed Arcana Reveals Two New Subclasses for Monk and Sorcerer, Plus Revamps For Seven More
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9692903" data-attributes="member: 7040132"><p>OK. Hear me out... What if the Arcane Archer could <strong>choose</strong> Int or Cha as it's secondary ability? It's not a book class like the Wizard so it doesn't <em>have</em> to be Int-based, and there are more Charisma arcane traditions than Int. (Wis seems too useful and not "arcane", but maybe it allows for a Seeker build?)</p><p></p><p>I think that the damage scaling should be reviewed to make sure it stays competitive with the Battle Master. Do the math for both PB and Ability Mod progression for comparison. If it falls behind, maybe at higher level you can add the Secondary ability mod to the damage to make that ability more desirable? Or should another die be added to all shots later in the progression? Is 3d12 at 17th level a big problem?</p><p></p><p>As for the actual Arcane Shots, fiddle with them to make them a little more competitive with each other. Maybe the single target shots get reviewed to see if they get another die added on top? </p><p></p><p>Not all of the above suggestions should be applied at the same time, but pick something to make it juicier.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9692903, member: 7040132"] OK. Hear me out... What if the Arcane Archer could [B]choose[/B] Int or Cha as it's secondary ability? It's not a book class like the Wizard so it doesn't [I]have[/I] to be Int-based, and there are more Charisma arcane traditions than Int. (Wis seems too useful and not "arcane", but maybe it allows for a Seeker build?) I think that the damage scaling should be reviewed to make sure it stays competitive with the Battle Master. Do the math for both PB and Ability Mod progression for comparison. If it falls behind, maybe at higher level you can add the Secondary ability mod to the damage to make that ability more desirable? Or should another die be added to all shots later in the progression? Is 3d12 at 17th level a big problem? As for the actual Arcane Shots, fiddle with them to make them a little more competitive with each other. Maybe the single target shots get reviewed to see if they get another die added on top? Not all of the above suggestions should be applied at the same time, but pick something to make it juicier. [/QUOTE]
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New D&D Unearthed Arcana Reveals Two New Subclasses for Monk and Sorcerer, Plus Revamps For Seven More
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