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<blockquote data-quote="Ruin Explorer" data-source="post: 9674831" data-attributes="member: 18"><p>I am well aware.</p><p></p><p>That's the problem. New studios rarely succeed.</p><p></p><p></p><p>Yeah, and the majority of studios who are formed specifically to try get into the AAA games industry directly, without building up with high-end indie or AA games just absolutely crash and burn.</p><p></p><p></p><p>Yes, dude, with love, even my ADHD isn't quite that bad! I did read that!</p><p></p><p>It doesn't change the odds of failure. People who long successful AAA careers go on to absolutely fail with entirely-new studios like this all the time. Most often they spin their wheels for 3-5 years, then get shut down. Hey at least everyone got a salary for that time in most cases! Ken Levine has practically made a career out of this! Who knows if Judas will even come out - none of his other games post-BioShock Infinite did, and it's been 11 years and it still doesn't have a release date!</p><p></p><p>And inversely, people with little or no AAA experience succeed about as often as those with the big AAA careers - just look at the much-lauded, incredibly well-reviewed Clair Obscur: Expedition 33 - a small-for-AAA team of devs, lead by someone whose greatest previous achievement was being kinda-mid-level in a single Ubisoft game put out a 91% RPG (which in today's money is more like 94-95% was 15 years ago) on a fairly tiny budget.</p><p></p><p>I'm not saying he'll definitely fail - but the odds are poor.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9674831, member: 18"] I am well aware. That's the problem. New studios rarely succeed. Yeah, and the majority of studios who are formed specifically to try get into the AAA games industry directly, without building up with high-end indie or AA games just absolutely crash and burn. Yes, dude, with love, even my ADHD isn't quite that bad! I did read that! It doesn't change the odds of failure. People who long successful AAA careers go on to absolutely fail with entirely-new studios like this all the time. Most often they spin their wheels for 3-5 years, then get shut down. Hey at least everyone got a salary for that time in most cases! Ken Levine has practically made a career out of this! Who knows if Judas will even come out - none of his other games post-BioShock Infinite did, and it's been 11 years and it still doesn't have a release date! And inversely, people with little or no AAA experience succeed about as often as those with the big AAA careers - just look at the much-lauded, incredibly well-reviewed Clair Obscur: Expedition 33 - a small-for-AAA team of devs, lead by someone whose greatest previous achievement was being kinda-mid-level in a single Ubisoft game put out a 91% RPG (which in today's money is more like 94-95% was 15 years ago) on a fairly tiny budget. I'm not saying he'll definitely fail - but the odds are poor. [/QUOTE]
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