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New D&D video game in the works. Its a MMO
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4914260" data-attributes="member: 5143"><p>I've said this in a previous thread, but I don't understand why people have such a big problem with DDO. It's a fun game for what it is. You get together with a bunch of friends, form a group, go into a dungeon and kill some monsters and take their stuff. They managed to get the essence of D&D.</p><p></p><p>A lot of people give it a hard time for not having an open world, not having enough interaction with other players, and so on. I know, I don't really WANT those things. To me a good game should be about a small group of people going on a quest.</p><p></p><p>I stopped playing DDO because it does have its bad points. The problem is that everyone playing the game has memorized all the quests so it is no fun to play any of them. Plus, people play quests now just to find a treasure chest and purposefully fail out of the mission. Those 2 things alone are enough to get me to stop playing. The game needed about 10 times as many quests in order to avoid that. But, given the impossibility of creating that many quests, they should have just put more randomness into the quests. The problem is, the lead designer was quoted as saying in an interview that he hated randomness so much that there would never be any in DDO. That missions needed to be carefully planned and traps and monsters carefully placed or they were no fun.</p><p></p><p>The other bad thing was how they decided to handle iterative attacks. For those who don't know, they ran into a problem during beta where people would attack once, move an inch then attack again so they never had to use their second or third iterative attacks, since they always missed. So, in order to fix this, they changed the formula. So now, when you have iterative attacks, your later attacks all get +5 to hit. So, a 16th level figher has +16/+21/+26/+31 to hit. This worked in their goal of encouraging people to stand still and use their iterative attacks. Unfortunately, this caused people's attack bonuses to be SO high that they could hit with all 4 of their attacks no problem. So, instead of fixing that issue, they increased the AC of every monster in the game. Now you can't hit with your primary or secondary attacks at all, making them wasted.</p><p></p><p>I think with a large influx of new players when it switches to free play, it will be fun to play again for a while as no one will know any of the missions, so they'll all group again. But it'll go back to being kind of annoying shortly after.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4914260, member: 5143"] I've said this in a previous thread, but I don't understand why people have such a big problem with DDO. It's a fun game for what it is. You get together with a bunch of friends, form a group, go into a dungeon and kill some monsters and take their stuff. They managed to get the essence of D&D. A lot of people give it a hard time for not having an open world, not having enough interaction with other players, and so on. I know, I don't really WANT those things. To me a good game should be about a small group of people going on a quest. I stopped playing DDO because it does have its bad points. The problem is that everyone playing the game has memorized all the quests so it is no fun to play any of them. Plus, people play quests now just to find a treasure chest and purposefully fail out of the mission. Those 2 things alone are enough to get me to stop playing. The game needed about 10 times as many quests in order to avoid that. But, given the impossibility of creating that many quests, they should have just put more randomness into the quests. The problem is, the lead designer was quoted as saying in an interview that he hated randomness so much that there would never be any in DDO. That missions needed to be carefully planned and traps and monsters carefully placed or they were no fun. The other bad thing was how they decided to handle iterative attacks. For those who don't know, they ran into a problem during beta where people would attack once, move an inch then attack again so they never had to use their second or third iterative attacks, since they always missed. So, in order to fix this, they changed the formula. So now, when you have iterative attacks, your later attacks all get +5 to hit. So, a 16th level figher has +16/+21/+26/+31 to hit. This worked in their goal of encouraging people to stand still and use their iterative attacks. Unfortunately, this caused people's attack bonuses to be SO high that they could hit with all 4 of their attacks no problem. So, instead of fixing that issue, they increased the AC of every monster in the game. Now you can't hit with your primary or secondary attacks at all, making them wasted. I think with a large influx of new players when it switches to free play, it will be fun to play again for a while as no one will know any of the missions, so they'll all group again. But it'll go back to being kind of annoying shortly after. [/QUOTE]
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