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New D&D video game in the works. Its a MMO
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4914267" data-attributes="member: 5143"><p>It's been discussed on message boards for various MMOs, both the ones that currently exist and a couple that were in development and failed.</p><p></p><p>Permanent death just doesn't work in an MMO for various reasons. Mainly, they contradict most of the OTHER goals of MMOs.</p><p></p><p>No matter how you do the levelling system, it will take some time to gain levels(or skills, or powers, or whatever you gain). It can't take too little time to get to "max level" or people get bored with your game, saying it's too easy to reach the end. And given the real time nature of an MMO, it has to take a good couple of days or weeks at LEAST before you can get from bottom level to highest level.</p><p></p><p>Given the time commitment involved, nobody wants their character to die and have to do all that work over again. Especially not with internet lag, sudden disconnection, and gross incompetence of strangers on the internet all being factors on whether you live or die.</p><p></p><p>Roleplaying is another one of those things that people SAY they want but don't really. Given a choice between sitting around roleplaying and getting cool new powers and abilities quicker, 95% of all people pick the latter. There certainly might be a small number of people who want all roleplaying all the time. But they are far and few between. Most people are a mix of level motivated and role playing oriented. And given the choice of avoiding all areas with Orcs in them in the game because your character is friends with the Orcs and being able to find a group and get xp....most people choose the group and the XP. I know I did when I vowed that I was going to roleplay my character no matter what. And, as far as I know, no one has come up with a way to either enforce or reward roleplaying in an MMO.</p><p></p><p>As for running a permanent death server along side a normal server...it just isn't worth it for companies. There would be so few people on the server that it wouldn't be worth the money to keep it running. Add to that the headache they'd have to deal with as the players on that server would be calling customer service all the time to complain that some player killed them in PvP or that lag killed off their 80th level character with the best gear in the game and they want him brought back to life because it wasn't a legitimate death.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4914267, member: 5143"] It's been discussed on message boards for various MMOs, both the ones that currently exist and a couple that were in development and failed. Permanent death just doesn't work in an MMO for various reasons. Mainly, they contradict most of the OTHER goals of MMOs. No matter how you do the levelling system, it will take some time to gain levels(or skills, or powers, or whatever you gain). It can't take too little time to get to "max level" or people get bored with your game, saying it's too easy to reach the end. And given the real time nature of an MMO, it has to take a good couple of days or weeks at LEAST before you can get from bottom level to highest level. Given the time commitment involved, nobody wants their character to die and have to do all that work over again. Especially not with internet lag, sudden disconnection, and gross incompetence of strangers on the internet all being factors on whether you live or die. Roleplaying is another one of those things that people SAY they want but don't really. Given a choice between sitting around roleplaying and getting cool new powers and abilities quicker, 95% of all people pick the latter. There certainly might be a small number of people who want all roleplaying all the time. But they are far and few between. Most people are a mix of level motivated and role playing oriented. And given the choice of avoiding all areas with Orcs in them in the game because your character is friends with the Orcs and being able to find a group and get xp....most people choose the group and the XP. I know I did when I vowed that I was going to roleplay my character no matter what. And, as far as I know, no one has come up with a way to either enforce or reward roleplaying in an MMO. As for running a permanent death server along side a normal server...it just isn't worth it for companies. There would be so few people on the server that it wouldn't be worth the money to keep it running. Add to that the headache they'd have to deal with as the players on that server would be calling customer service all the time to complain that some player killed them in PvP or that lag killed off their 80th level character with the best gear in the game and they want him brought back to life because it wasn't a legitimate death. [/QUOTE]
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