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<blockquote data-quote="zakael19" data-source="post: 9867205" data-attributes="member: 7044099"><p>1) Interesting, but not surprising assuming this is the same group you've been running for all these years?</p><p>2) Ah, just like every other TTRPG. I've given my Thursday group a couple of custom magic items that they've been really enjoying using. Generally, giving them an off-spotlight reaction.</p><p>3) Fair, I've only started using them recently (or pseudo-environments in that I've like, speced out traps and stuff in my notes). A note: they're a good add to a "boss" type fight because they're an additional spotlight, and a way to cache a mechanic you want to add danger or intensity (or just, make the move regardless).</p><p>4) I dont know about worthless, but I haven't had a significant enough social encounter to feel like I needed to increment it yet. <a href="https://michaelrunderwood.itch.io/menagerie-vol-1" target="_blank">Mike Underwood's monster add-on has a lot of genuinely interesting social adversaries that go far beyond the core book.</a></p><p>5) Remember that <em>any </em>damage is either a HP or an armor slot marked, but yeah I haven't used them - I've been using Hordes if I want the fiction of this. I don't know why they gave so many of them -s to hit, 4e's Minions are meant to be juuuust dangerous enough that if you ignore them it's bad news bears. Given DH's math (any damage is a minor threshold which is at least armor, unless you've a handful of high tier abilities), it would be interesting to have them be a little more dangerous. </p><p>6) Yeah, this is common knowledge? They should've called them Elites, except the T4 multi-phase ones.</p><p>7) A level 10 character in DH has 12 domain cards base, unless they spend level ups on more. THat's out of a potential 42 cards they can choose from? Is this a you perception, or a player perception?</p></blockquote><p></p>
[QUOTE="zakael19, post: 9867205, member: 7044099"] 1) Interesting, but not surprising assuming this is the same group you've been running for all these years? 2) Ah, just like every other TTRPG. I've given my Thursday group a couple of custom magic items that they've been really enjoying using. Generally, giving them an off-spotlight reaction. 3) Fair, I've only started using them recently (or pseudo-environments in that I've like, speced out traps and stuff in my notes). A note: they're a good add to a "boss" type fight because they're an additional spotlight, and a way to cache a mechanic you want to add danger or intensity (or just, make the move regardless). 4) I dont know about worthless, but I haven't had a significant enough social encounter to feel like I needed to increment it yet. [URL='https://michaelrunderwood.itch.io/menagerie-vol-1']Mike Underwood's monster add-on has a lot of genuinely interesting social adversaries that go far beyond the core book.[/URL] 5) Remember that [I]any [/I]damage is either a HP or an armor slot marked, but yeah I haven't used them - I've been using Hordes if I want the fiction of this. I don't know why they gave so many of them -s to hit, 4e's Minions are meant to be juuuust dangerous enough that if you ignore them it's bad news bears. Given DH's math (any damage is a minor threshold which is at least armor, unless you've a handful of high tier abilities), it would be interesting to have them be a little more dangerous. 6) Yeah, this is common knowledge? They should've called them Elites, except the T4 multi-phase ones. 7) A level 10 character in DH has 12 domain cards base, unless they spend level ups on more. THat's out of a potential 42 cards they can choose from? Is this a you perception, or a player perception? [/QUOTE]
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