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New Daggerheart Kickstarter Announced, Chris Perkins, Jeremy Crawford's Plans Revealed
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<blockquote data-quote="Ruin Explorer" data-source="post: 9722264" data-attributes="member: 18"><p>I think that's a valid concern, but the big difference here is that Crawford and Perkins are working on an original setting, not merely heading up a new version of an existing D&D or MtG setting.</p><p></p><p>Also, Crawford only worked on Ravnica and Sword Coast. No other settings.</p><p></p><p>I'm not sure Perkins worked on any. Which do you think he worked on? I do think some of the setting-adventures, specifically Dragonlance and Strixhaven were fairly dire but neither of them were leads on those.</p><p></p><p>They're not making settings separately, note. Perkins' other project is this weird "community adventure" deal which I don't quite get. Maybe it's like a Living Greyhawk kind of deal?</p><p></p><p>Keith Baker is the other guy making a whole-ass setting and he's not a WotC and if you weren't impressed with Eberron well, with respect, that's a setting that, like or not, is close to objectively well-designed and particularly remarkable because it managed to nail "D&D" whilst also being rather original in many ways.</p><p></p><p></p><p>Have you played yet?</p><p></p><p>The cards work really well. If you don't want to use them, it's totally trivial not to, just like with 4E, you just print out the cards you have to a sheet of paper or w/e. Or don't even do that if you're going digital. There's no card manipulation - no tapping, no flipping, etc. etc. so they don't actually matter. You are sometimes told to put tokens on a card - we didn't do that, we just put them on the table and remembered what they were, seemed fine.</p><p></p><p>But like I do get it! I was like "UGH CARDS NO SUCK ARGH HATE CARDS" when I heard that too. I didn't even follow DH until the very end because of that, and I only bought it on a semi-whim, and then was impressed.</p><p></p><p>Where's 1 though lol?</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9722264, member: 18"] I think that's a valid concern, but the big difference here is that Crawford and Perkins are working on an original setting, not merely heading up a new version of an existing D&D or MtG setting. Also, Crawford only worked on Ravnica and Sword Coast. No other settings. I'm not sure Perkins worked on any. Which do you think he worked on? I do think some of the setting-adventures, specifically Dragonlance and Strixhaven were fairly dire but neither of them were leads on those. They're not making settings separately, note. Perkins' other project is this weird "community adventure" deal which I don't quite get. Maybe it's like a Living Greyhawk kind of deal? Keith Baker is the other guy making a whole-ass setting and he's not a WotC and if you weren't impressed with Eberron well, with respect, that's a setting that, like or not, is close to objectively well-designed and particularly remarkable because it managed to nail "D&D" whilst also being rather original in many ways. Have you played yet? The cards work really well. If you don't want to use them, it's totally trivial not to, just like with 4E, you just print out the cards you have to a sheet of paper or w/e. Or don't even do that if you're going digital. There's no card manipulation - no tapping, no flipping, etc. etc. so they don't actually matter. You are sometimes told to put tokens on a card - we didn't do that, we just put them on the table and remembered what they were, seemed fine. But like I do get it! I was like "UGH CARDS NO SUCK ARGH HATE CARDS" when I heard that too. I didn't even follow DH until the very end because of that, and I only bought it on a semi-whim, and then was impressed. Where's 1 though lol? [/QUOTE]
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New Daggerheart Kickstarter Announced, Chris Perkins, Jeremy Crawford's Plans Revealed
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