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General Tabletop Discussion
*Pathfinder & Starfinder
New DC Table, based on level 1 DCs and DM Screen
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<blockquote data-quote="Aspeon" data-source="post: 5301104" data-attributes="member: 94504"><p>Thanks for putting this up. I was going to dig up the old thread to ponder a bit, but here are some more observations and reverse-engineering from these numbers:</p><p></p><ul> <li data-xf-list-type="ul">Easy DCs increase by 16 from 1-30, which matches for an off stat you don't put anything into: +15 for half-level, +1 for mandatory stat bumps.</li> <li data-xf-list-type="ul">Medium DCs increase by 20 from 1-30, which about match a primary/secondary stat (+15 for half-level, +4 for stat bumps) or one you get some item/feat/utility power support for.</li> <li data-xf-list-type="ul">Hard DCs increase by 23 from 1-30, which means you'd probably need the stat bumps of a primary/secondary stat and some item/feat/utility power support to stay competitive.</li> </ul><p></p><p>I haven't played enough epic/paragon to know how much players usually get in terms of skill boosts, but it looks like the assumption is that you won't touch the skills you don't care about but will invest in Skill Focus or an interesting item or two in the ones you do, which seems about right. If you put in more than that, you'll outpace the DCs, but at that point you'd be actively sacrificing combat capacity, right?</p><p></p><p>To veer slightly more OT, I think "easy/moderate/hard" is less useful than "Endurance check everyone has to make and will be harmed if they fail/Skill challenge check everyone has to make, but with a few different options/Perception check the elf ranger will make on behalf of everyone." I think the way I'd use these is pick the table column based on purpose, and then +/- 5 to be easy or hard.</p></blockquote><p></p>
[QUOTE="Aspeon, post: 5301104, member: 94504"] Thanks for putting this up. I was going to dig up the old thread to ponder a bit, but here are some more observations and reverse-engineering from these numbers: [LIST] [*]Easy DCs increase by 16 from 1-30, which matches for an off stat you don't put anything into: +15 for half-level, +1 for mandatory stat bumps. [*]Medium DCs increase by 20 from 1-30, which about match a primary/secondary stat (+15 for half-level, +4 for stat bumps) or one you get some item/feat/utility power support for. [*]Hard DCs increase by 23 from 1-30, which means you'd probably need the stat bumps of a primary/secondary stat and some item/feat/utility power support to stay competitive. [/LIST] I haven't played enough epic/paragon to know how much players usually get in terms of skill boosts, but it looks like the assumption is that you won't touch the skills you don't care about but will invest in Skill Focus or an interesting item or two in the ones you do, which seems about right. If you put in more than that, you'll outpace the DCs, but at that point you'd be actively sacrificing combat capacity, right? To veer slightly more OT, I think "easy/moderate/hard" is less useful than "Endurance check everyone has to make and will be harmed if they fail/Skill challenge check everyone has to make, but with a few different options/Perception check the elf ranger will make on behalf of everyone." I think the way I'd use these is pick the table column based on purpose, and then +/- 5 to be easy or hard. [/QUOTE]
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New DC Table, based on level 1 DCs and DM Screen
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