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General Tabletop Discussion
*Pathfinder & Starfinder
New DC Table, based on level 1 DCs and DM Screen
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<blockquote data-quote="Mengu" data-source="post: 5303027" data-attributes="member: 65726"><p>What I try to look at is less the difficulty of the stunt, but more the end result. So what you're doing doesn't truly matter outside of a flavor of description. For instance a party has a rope and is trying to climb up a rough wall with moderate DC but the rope will make it trivial if they can get it up. It really doesn't matter if the rogue wants to use acrobatics to accurately toss a grappling hook to get it caught in a gap, or if gnome wants to mage hand up the rope and have it tie itself with an arcana check, or if the monk wants to walk up the wall and tie the rope. The DC (the math) is set. Someone use some relatively appropriate skill to overcome it (I might give them a penalty if their means seems far stretched). As DM, I don't really care how the PC imagines himself doing it, as long as the mechanics are within acceptable parameters for the design of the encounter.</p><p></p><p>So if mounting a stationary horse and mounting a moving horse are going to yield the exact same end result I'll keep the DC low. The elf can get onto the moving horse with a hand flip and a perfect land if he is successful in an easy check. The dwarf not wanting to be outdone, tries the same stunt and fails, has his arm caught in the stirrup, gets yanked around by the horse, bouncing up and down wildly, as he ricochets off a rock tossing him into the air, to have him land on the horse, only backwards. Same end result, PC is on horse, which would have happened if they had spent a move action to mount. The color added by the attempt though is much more vivid.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5303027, member: 65726"] What I try to look at is less the difficulty of the stunt, but more the end result. So what you're doing doesn't truly matter outside of a flavor of description. For instance a party has a rope and is trying to climb up a rough wall with moderate DC but the rope will make it trivial if they can get it up. It really doesn't matter if the rogue wants to use acrobatics to accurately toss a grappling hook to get it caught in a gap, or if gnome wants to mage hand up the rope and have it tie itself with an arcana check, or if the monk wants to walk up the wall and tie the rope. The DC (the math) is set. Someone use some relatively appropriate skill to overcome it (I might give them a penalty if their means seems far stretched). As DM, I don't really care how the PC imagines himself doing it, as long as the mechanics are within acceptable parameters for the design of the encounter. So if mounting a stationary horse and mounting a moving horse are going to yield the exact same end result I'll keep the DC low. The elf can get onto the moving horse with a hand flip and a perfect land if he is successful in an easy check. The dwarf not wanting to be outdone, tries the same stunt and fails, has his arm caught in the stirrup, gets yanked around by the horse, bouncing up and down wildly, as he ricochets off a rock tossing him into the air, to have him land on the horse, only backwards. Same end result, PC is on horse, which would have happened if they had spent a move action to mount. The color added by the attempt though is much more vivid. [/QUOTE]
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New DC Table, based on level 1 DCs and DM Screen
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