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New DC Table, based on level 1 DCs and DM Screen
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<blockquote data-quote="keterys" data-source="post: 5303067" data-attributes="member: 43019"><p>I'm exaggerating slightly. Spread across the 18-part column on skill challenges that Mike did is a lot of little advice, including things like embedding small skill challenges in and having multiple scenes to keep the pace. Alternate win and failure mechanics beyond the simple 3 fails you're out or (N+1)*2 successes you win. </p><p></p><p>I'll quote one of the articles quickly, though:</p><p></p><p></p><p></p><p>I'd suggest using group checks fairly often to keep people involved, note that having scenes that are 1 or 2 successes (or a failure) then onto the next can work well as part of a larger skill challenge, and say that most skill challenges that are in the 4-5 complexity area could probably be custom designed into something more specifically tailored to a proper effect. But that's me.</p><p></p><p></p><p>55% failure for a complexity 2 probably is more of a failure chance than should be default, but I suspect chances of success are much higher than posted earlier. For example, I'm used to succeeding on 1s against hard DCs with my two Diplomacy enabled characters. Now I'll need a real number, but I'll still automake or _maybe_ fail on a 1 against a Medium. No huge investment - +2 racial on one, +3 item bonus on another, and they're both Charisma-based (16 start, +2 racial) and trained. Not even a background bonus.</p></blockquote><p></p>
[QUOTE="keterys, post: 5303067, member: 43019"] I'm exaggerating slightly. Spread across the 18-part column on skill challenges that Mike did is a lot of little advice, including things like embedding small skill challenges in and having multiple scenes to keep the pace. Alternate win and failure mechanics beyond the simple 3 fails you're out or (N+1)*2 successes you win. I'll quote one of the articles quickly, though: I'd suggest using group checks fairly often to keep people involved, note that having scenes that are 1 or 2 successes (or a failure) then onto the next can work well as part of a larger skill challenge, and say that most skill challenges that are in the 4-5 complexity area could probably be custom designed into something more specifically tailored to a proper effect. But that's me. 55% failure for a complexity 2 probably is more of a failure chance than should be default, but I suspect chances of success are much higher than posted earlier. For example, I'm used to succeeding on 1s against hard DCs with my two Diplomacy enabled characters. Now I'll need a real number, but I'll still automake or _maybe_ fail on a 1 against a Medium. No huge investment - +2 racial on one, +3 item bonus on another, and they're both Charisma-based (16 start, +2 racial) and trained. Not even a background bonus. [/QUOTE]
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