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*Pathfinder & Starfinder
New DCs for skills
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<blockquote data-quote="deleteme123456" data-source="post: 4385461" data-attributes="member: 65832"><p>From the 7/15 update of the core books: <a href="http://www.wizards.com/default.asp?x=dnd/updates" target="_blank">http://www.wizards.com/default.asp?x=dnd/updates</a></p><p></p><p>A level 1 "Hard" DC is now 15 and with the footnotes removed, that means a skill check is the same DC. In my play session through Kobold Hall, a halfling rogue wanted to "wall-jump" between the wall of a dungeon and the wall of a ledge, in the corner to get up without having to use athletics, a bad skill for him. I said OK, hard DC for Acrobatics at level 1 is 20 + 5 for skill check (DMG 42). He actually passed his check by rolling very high.</p><p></p><p>In the new model, he only needs to roll a 4 (4 DEX 5 TRAINED 2 RACIAL). That means only a 15% chance of a failure. That seems... wrong. Very wrong. Something that's really hard to do should be... oh, I don't know.... HARD to do? I suppose the argument is that a halfling rogue is just REALLY good at acrobatics? At level 2 he'll only need at 3. At level 4 it goes up to 4 and back to 3 at level 6. At level 7 it's 5 and then 3 at level 8 assuming he's increased Dex twice by now. This probably holds through the rest of the levels... if the rogue took a skill focus in Acrobatics, he's almost guaranteed sucess except on a 1 (and sometimes not even then) for a lot of the levels. On moderate or easy he might as well not roll (unless DM rules 1 = autofail). </p><p></p><p>Even a character without a racial is at 6+, a character with a 14 instead of an 18 is 8+, and an untrained character at 14 actually only needs a 13, which is quite within the realm of possibilities.</p><p></p><p>Anyone else think this is just wrong?</p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4385461, member: 65832"] From the 7/15 update of the core books: [url]http://www.wizards.com/default.asp?x=dnd/updates[/url] A level 1 "Hard" DC is now 15 and with the footnotes removed, that means a skill check is the same DC. In my play session through Kobold Hall, a halfling rogue wanted to "wall-jump" between the wall of a dungeon and the wall of a ledge, in the corner to get up without having to use athletics, a bad skill for him. I said OK, hard DC for Acrobatics at level 1 is 20 + 5 for skill check (DMG 42). He actually passed his check by rolling very high. In the new model, he only needs to roll a 4 (4 DEX 5 TRAINED 2 RACIAL). That means only a 15% chance of a failure. That seems... wrong. Very wrong. Something that's really hard to do should be... oh, I don't know.... HARD to do? I suppose the argument is that a halfling rogue is just REALLY good at acrobatics? At level 2 he'll only need at 3. At level 4 it goes up to 4 and back to 3 at level 6. At level 7 it's 5 and then 3 at level 8 assuming he's increased Dex twice by now. This probably holds through the rest of the levels... if the rogue took a skill focus in Acrobatics, he's almost guaranteed sucess except on a 1 (and sometimes not even then) for a lot of the levels. On moderate or easy he might as well not roll (unless DM rules 1 = autofail). Even a character without a racial is at 6+, a character with a 14 instead of an 18 is 8+, and an untrained character at 14 actually only needs a 13, which is quite within the realm of possibilities. Anyone else think this is just wrong? [/QUOTE]
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