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New "Dead Levels"
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<blockquote data-quote="2WS-Steve" data-source="post: 3369784" data-attributes="member: 3289"><p>I'm in favor of the new change.</p><p></p><p>For me, just seeing a couple numbers go up is rather tedious -- even moreso when I'm thinking, at the back of my mind, that the opponents' numbers are also going up, so it's kind of like nothing happened at all. </p><p></p><p>It's much more interesting being able to pick from a small list of (interesting) feats or abilities --having some new thing for my character to do. Good feats, even fairly basic ones like Mobility or Cleave, change the way I make decisions. Maybe I wade into the middle of a mob of lower powered monsters more often, or be the guy who slips past the front line to strike at the wizards.</p><p></p><p>Boring minors like +1 to a skill check I have to admit aren't really an improvement (and I also have to admit that I've written too many boring abilities too, but hope that the interesting ones made up a little).</p><p></p><p>Also, I'm sympathetic to the idea that a new spell level already gives you an interesting new ability. However, I do think that it's good to have some flexibility when designing spellcasting prestige classes that doesn't require sacrificing caster levels, because that's just too painful for most players and that means that players of spellcasters don't have as much opportunity to customize their characters.</p><p></p><p>One variant solution if you're worried about power level, is to reduce the experience gain by about 20-30%, so the levels come less frequently but carry more options.</p></blockquote><p></p>
[QUOTE="2WS-Steve, post: 3369784, member: 3289"] I'm in favor of the new change. For me, just seeing a couple numbers go up is rather tedious -- even moreso when I'm thinking, at the back of my mind, that the opponents' numbers are also going up, so it's kind of like nothing happened at all. It's much more interesting being able to pick from a small list of (interesting) feats or abilities --having some new thing for my character to do. Good feats, even fairly basic ones like Mobility or Cleave, change the way I make decisions. Maybe I wade into the middle of a mob of lower powered monsters more often, or be the guy who slips past the front line to strike at the wizards. Boring minors like +1 to a skill check I have to admit aren't really an improvement (and I also have to admit that I've written too many boring abilities too, but hope that the interesting ones made up a little). Also, I'm sympathetic to the idea that a new spell level already gives you an interesting new ability. However, I do think that it's good to have some flexibility when designing spellcasting prestige classes that doesn't require sacrificing caster levels, because that's just too painful for most players and that means that players of spellcasters don't have as much opportunity to customize their characters. One variant solution if you're worried about power level, is to reduce the experience gain by about 20-30%, so the levels come less frequently but carry more options. [/QUOTE]
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