Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
New "Dead Levels"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sonofapreacherman" data-source="post: 3370316" data-attributes="member: 2315"><p>As the writer of the articles in question, let me add this much...</p><p></p><p>The first article was generally received by people as a "band-aid" for the perceived deficiencies of the core classes. That was never my intention. In this latest article, I wanted to make that point abundantly clear.</p><p></p><p>Dead levels abilities are meant to be flavorful cookies and little else. Indeed, "cookies" is a very good word for them. They were created to be thematic for each class and possibly encourage role-playing. They were designed to differentiate each class a little more, but with an exceedingly minor special ability. That said, the power level of these exceedingly minor abilities had to be even more inconsequential in the case of spellcasting classes that gain new spells every level. All of this is mentioned in the article introduction, but perhaps bears repeating.</p><p></p><p>Dead level abilities are little bit of extra fun and they are entirely optional. If you don't want to use them as a dungeon master, then pretend like they don't exist. If you are good dungeon master, your players will respect that. If you don't want to use dead level abilities as a player in a game where they are permitted, then simply don't activate them. No harm done. If you do like the material as written, however, then please use dead level abilities to your heart's content. I promise you all, it's not a complicated decision no matter where you stand. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Kolja</p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 3370316, member: 2315"] As the writer of the articles in question, let me add this much... The first article was generally received by people as a "band-aid" for the perceived deficiencies of the core classes. That was never my intention. In this latest article, I wanted to make that point abundantly clear. Dead levels abilities are meant to be flavorful cookies and little else. Indeed, "cookies" is a very good word for them. They were created to be thematic for each class and possibly encourage role-playing. They were designed to differentiate each class a little more, but with an exceedingly minor special ability. That said, the power level of these exceedingly minor abilities had to be even more inconsequential in the case of spellcasting classes that gain new spells every level. All of this is mentioned in the article introduction, but perhaps bears repeating. Dead level abilities are little bit of extra fun and they are entirely optional. If you don't want to use them as a dungeon master, then pretend like they don't exist. If you are good dungeon master, your players will respect that. If you don't want to use dead level abilities as a player in a game where they are permitted, then simply don't activate them. No harm done. If you do like the material as written, however, then please use dead level abilities to your heart's content. I promise you all, it's not a complicated decision no matter where you stand. :) Kolja [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New "Dead Levels"
Top