Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
New "Dead Levels"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jedi_Solo" data-source="post: 3370673" data-attributes="member: 40245"><p>Quite possibly. Now, I agree that levels where you get an ability score boost or a standard feat choice (talking about every 3rd level - not fighter bonus feats or similar) aren't really "dead levels".</p><p></p><p>The problem is that it doesn't matter what class level you take; you'll be getting those. Why take that fighter level that doesn't give you the bonus feat when a level of this class over here gives a shiney new ability while you still get that feat choice.</p><p></p><p>Same with spellcasters. Why take that sorcerer level which will give you next to nothing besides the spell level where if you take this PrC level you still gain that spell level AND gain some new spiff ability.</p><p></p><p>The problem with the argument in these areas (spell levels, 3rd level feats, ability boosts) isn't so much that these are dead levels - I'll be the first to agree that they aren't - but that most of these bonuses come from character levels and not class levels. The issue here is the question:</p><p></p><p>[Morden] What do you want? [/Morden]</p><p></p><p>Do you want the ability point boost or do you want the ability point AND a spiffy new trick?</p><p>Do you want the new spell level or do you want the new spell level AND something else fun?</p><p>Do you want A or do you want A AND B?</p><p></p><p>Similar situation with HD, skill points and and saving throw bonuses, while the exact numbers may differ I think the point still stands fairly well. Every level you gain hit points and skill points and you get saving throw boosts most levels. If you switch from a rogue level you might lose some skill points - but no matter what you take your level in you still get some. You might drop some hp if you move away from a barbarian level, but you still get some hp no matter where you go. Saving Throws? Well, you might not be getting any bonuses from your regular class. Even if you are if you take a first level in a PrC you'll likely get more of a boost - since similar type characters have similar saving throw progressions you could easily get you saving throw boost (say... FORT +1) and get a better boost (FORT +2).</p><p></p><p>I don't see the "dead level fixes" as filling an empty gap so much as making it worthwhile to not take a new class for that level. Here's an example: most wizards and sorcerers that I have seen don't bother with a familier (too risky). If a sorcerer doesn't bother with a fmailier why would they stay as a sorcerer past 5th or 6th level? These "dead level" cookies may not be much, but maybe they fit a character concept and will keep them from having 18 different classes by the end of the campaign. And heck, if they stay in the class they may actually use the familier. Why not get use out a free ability, no matter how weak it is? At least with these dead level fixes you get a weak ability to use.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3370673, member: 40245"] Quite possibly. Now, I agree that levels where you get an ability score boost or a standard feat choice (talking about every 3rd level - not fighter bonus feats or similar) aren't really "dead levels". The problem is that it doesn't matter what class level you take; you'll be getting those. Why take that fighter level that doesn't give you the bonus feat when a level of this class over here gives a shiney new ability while you still get that feat choice. Same with spellcasters. Why take that sorcerer level which will give you next to nothing besides the spell level where if you take this PrC level you still gain that spell level AND gain some new spiff ability. The problem with the argument in these areas (spell levels, 3rd level feats, ability boosts) isn't so much that these are dead levels - I'll be the first to agree that they aren't - but that most of these bonuses come from character levels and not class levels. The issue here is the question: [Morden] What do you want? [/Morden] Do you want the ability point boost or do you want the ability point AND a spiffy new trick? Do you want the new spell level or do you want the new spell level AND something else fun? Do you want A or do you want A AND B? Similar situation with HD, skill points and and saving throw bonuses, while the exact numbers may differ I think the point still stands fairly well. Every level you gain hit points and skill points and you get saving throw boosts most levels. If you switch from a rogue level you might lose some skill points - but no matter what you take your level in you still get some. You might drop some hp if you move away from a barbarian level, but you still get some hp no matter where you go. Saving Throws? Well, you might not be getting any bonuses from your regular class. Even if you are if you take a first level in a PrC you'll likely get more of a boost - since similar type characters have similar saving throw progressions you could easily get you saving throw boost (say... FORT +1) and get a better boost (FORT +2). I don't see the "dead level fixes" as filling an empty gap so much as making it worthwhile to not take a new class for that level. Here's an example: most wizards and sorcerers that I have seen don't bother with a familier (too risky). If a sorcerer doesn't bother with a fmailier why would they stay as a sorcerer past 5th or 6th level? These "dead level" cookies may not be much, but maybe they fit a character concept and will keep them from having 18 different classes by the end of the campaign. And heck, if they stay in the class they may actually use the familier. Why not get use out a free ability, no matter how weak it is? At least with these dead level fixes you get a weak ability to use. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New "Dead Levels"
Top