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<blockquote data-quote="Brother MacLaren" data-source="post: 3371645" data-attributes="member: 15999"><p>Yes, but <em>everything </em> does not become more dangerous. The random encounter table for the Rockhome Mountains doesn't change. The actual level of Baron Norlan of Qeodhar doesn't change. Prince Jaggar von Drachenfels is level 30 no matter what level you are when you encounter him.</p><p></p><p>Look at some of those old modules. X4, Master of the Desert Nomads, has SOME tougher foes, true, but also hordes of 1-HD orcs, 2-HD gnolls, 3-HD bugbears, 1-HD bandits, and so on. M2, Vengeance of Alphaks, includes a fire giants (Expert-level threats), level-10 magic-users, spectres (easily destroyed by a cleric of Master level), manscorpions (8-HD), and so on. Isle of Dread has plenty of low-level challenges.</p><p></p><p>Going through one of these modules, the PCs would think "Ogres! I used to be scared of them but they're no problem now." Before they run into, say, the stone juggernaut.</p><p></p><p>On the other hand, it sounds like you and some others describe a game world with encounters tailored so closely to the party's abilities that ALL foes have better AC, damage, DCs, and so on every level, so there is absolutely NO perceptible benefit from gaining HD, BAB, and saving throw bonuses. They never get a chance to shine by showing off how much better than their old foes they have become. Understandably this would produce a great feeling of frustration at this lack of progress, and so I would view it as sub-standard DM'ing.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 3371645, member: 15999"] Yes, but [I]everything [/I] does not become more dangerous. The random encounter table for the Rockhome Mountains doesn't change. The actual level of Baron Norlan of Qeodhar doesn't change. Prince Jaggar von Drachenfels is level 30 no matter what level you are when you encounter him. Look at some of those old modules. X4, Master of the Desert Nomads, has SOME tougher foes, true, but also hordes of 1-HD orcs, 2-HD gnolls, 3-HD bugbears, 1-HD bandits, and so on. M2, Vengeance of Alphaks, includes a fire giants (Expert-level threats), level-10 magic-users, spectres (easily destroyed by a cleric of Master level), manscorpions (8-HD), and so on. Isle of Dread has plenty of low-level challenges. Going through one of these modules, the PCs would think "Ogres! I used to be scared of them but they're no problem now." Before they run into, say, the stone juggernaut. On the other hand, it sounds like you and some others describe a game world with encounters tailored so closely to the party's abilities that ALL foes have better AC, damage, DCs, and so on every level, so there is absolutely NO perceptible benefit from gaining HD, BAB, and saving throw bonuses. They never get a chance to shine by showing off how much better than their old foes they have become. Understandably this would produce a great feeling of frustration at this lack of progress, and so I would view it as sub-standard DM'ing. [/QUOTE]
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