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<blockquote data-quote="jeffh" data-source="post: 6142730" data-attributes="member: 2642"><p>Wow... I would never have guessed that so many people had issues with negative hit points. I've literally <em>never </em>heard it suggested that they were a problem before, yet it seems to be the near-unanimous opinion in this thread that they're horrible and getting rid of them is a positive or even necessary change. Personally, I have never seen anything that would make me think the concept (as opposed to some of the forms its implementation has taken) is inherently problematic. Dare I ask what people find so terrible about them?</p><p></p><p>(As for what I think of the new rules, I'd have to consider the question some more, but my first impression is that it's change for the sake of change as I'm more or less with Neechen on this topic. I don't see much of a sense of progress in the various iterations of DDN to date - it's <em>changed </em>but it's not clear that it's <em>improved</em>, and it's certainly not getting any closer to the highly modular, something-for-everyone system that was advertised. To me this seems like just another example of such lack of clear direction, but that's only a tentative conclusion.)</p></blockquote><p></p>
[QUOTE="jeffh, post: 6142730, member: 2642"] Wow... I would never have guessed that so many people had issues with negative hit points. I've literally [I]never [/I]heard it suggested that they were a problem before, yet it seems to be the near-unanimous opinion in this thread that they're horrible and getting rid of them is a positive or even necessary change. Personally, I have never seen anything that would make me think the concept (as opposed to some of the forms its implementation has taken) is inherently problematic. Dare I ask what people find so terrible about them? (As for what I think of the new rules, I'd have to consider the question some more, but my first impression is that it's change for the sake of change as I'm more or less with Neechen on this topic. I don't see much of a sense of progress in the various iterations of DDN to date - it's [I]changed [/I]but it's not clear that it's [I]improved[/I], and it's certainly not getting any closer to the highly modular, something-for-everyone system that was advertised. To me this seems like just another example of such lack of clear direction, but that's only a tentative conclusion.) [/QUOTE]
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