Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New Death and Dying Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jeffh" data-source="post: 6143187" data-attributes="member: 2642"><p>Well, for one thing, because then you're moving the pivot-point that actually <em>matters</em>, i.e. the point where you're out of the fight, to some semi-arbitrary non-zero number that isn't even consistent from character to character. For the math-averse, if they're anything like the less mathematically inclined players I've had, that's bound to be even <em>more</em> confusing. Even for those with stronger math skills, it makes it harder than necessary to estimate how much damage you can take and still be in the fight. (Not <em>hard</em> per se, but hard<em>er</em> than it needs to be.)</p><p></p><p>Short version: If the problem is that negative hit points are inelegant and unintuitive (which I don't agree with in the first place), your "solution" looks to me like it would make the problem worse, not better.</p><p></p><p>I don't deny that some people find negative numbers inherently unintuitive, though I've never had that issue myself, I'm just saying your suggestion sounds like a cure worse than the disease, for the people who have the problem in the first place.</p></blockquote><p></p>
[QUOTE="jeffh, post: 6143187, member: 2642"] Well, for one thing, because then you're moving the pivot-point that actually [I]matters[/I], i.e. the point where you're out of the fight, to some semi-arbitrary non-zero number that isn't even consistent from character to character. For the math-averse, if they're anything like the less mathematically inclined players I've had, that's bound to be even [I]more[/I] confusing. Even for those with stronger math skills, it makes it harder than necessary to estimate how much damage you can take and still be in the fight. (Not [I]hard[/I] per se, but hard[I]er[/I] than it needs to be.) Short version: If the problem is that negative hit points are inelegant and unintuitive (which I don't agree with in the first place), your "solution" looks to me like it would make the problem worse, not better. I don't deny that some people find negative numbers inherently unintuitive, though I've never had that issue myself, I'm just saying your suggestion sounds like a cure worse than the disease, for the people who have the problem in the first place. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Death and Dying Rules
Top