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<blockquote data-quote="NewJeffCT" data-source="post: 6145531" data-attributes="member: 10784"><p>I don't mind limited healing at all, especially at lower levels. But, when the aforementioned 3.5E campaign got to high levels, I didn't want the players to feel like I was holding back as a DM - so, hitting them with Finger of Death, Slay Living, Destruction, Disintegrate, etc, right at the start of the combat was pretty common, as the PCs were facing a cabal of evil clerics and wizards. So, without good access to healing, I also took the risk of killing a PC in round 1 and then having them out of combat for the rest of the night. (though, the time I hit the party barbarian with a Maze spell, it was a high-five around the table moment for the group when she rolled a natural 20 for her INT check, and popped out of the Maze the next round...) With 8 players and a few NPCs on the players' side, and the clerics, wizards and their support on the other, combats often took most of the night.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 6145531, member: 10784"] I don't mind limited healing at all, especially at lower levels. But, when the aforementioned 3.5E campaign got to high levels, I didn't want the players to feel like I was holding back as a DM - so, hitting them with Finger of Death, Slay Living, Destruction, Disintegrate, etc, right at the start of the combat was pretty common, as the PCs were facing a cabal of evil clerics and wizards. So, without good access to healing, I also took the risk of killing a PC in round 1 and then having them out of combat for the rest of the night. (though, the time I hit the party barbarian with a Maze spell, it was a high-five around the table moment for the group when she rolled a natural 20 for her INT check, and popped out of the Maze the next round...) With 8 players and a few NPCs on the players' side, and the clerics, wizards and their support on the other, combats often took most of the night. [/QUOTE]
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