Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New defense bonus and armor system set up. PLEASE COMMENT
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sundragon2012" data-source="post: 2474872" data-attributes="member: 7624"><p>Please note that this is for settings with 1/2 or less the standard magical items and armor that the core rules suggest.</p><p></p><p>Enjoy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><span style="font-size: 12px"><strong>Defense Rules:</strong></span></p><p></p><p><strong>Class based defense bonus</strong></p><p></p><p><strong>Level / Defense Bonus</strong></p><p></p><p>1st / +2</p><p>2nd / +2</p><p>3rd / +3</p><p>4th / +3</p><p>5th / +3</p><p>6th / +4</p><p>7th / +4</p><p>8th / +4</p><p>9th / +5</p><p>10th / +5</p><p>11th / +5</p><p>12th / +6</p><p>13th / +6</p><p>14th / +6</p><p>15th / +7</p><p>16th / +7</p><p>17th / +7</p><p>18th / +8</p><p>19th / +8</p><p>20th / +8</p><p></p><p>*All classes receive the same level based defense bonus.</p><p>*All bonuses stack with armor.</p><p></p><p><strong>The Situational Modifiers</strong></p><p></p><p><strong><u>Not Wearing Armor</u></strong></p><p></p><p><strong>Normal</strong></p><p></p><p>10 + Dexterity modifier (if any) + class defense bonus + equipment bonus (any magical items carried) + size modifier = AC</p><p></p><p><strong>Flanked</strong></p><p></p><p>10 + Dexterity modifier (if any) + class defense bonus + equipment bonus (any magical items carried) + size modifier = AC</p><p></p><p><strong>Flatfooted</strong></p><p></p><p>10 + equipment bonus (any magical items carried) + size modifier = AC</p><p></p><p></p><p><u><strong>Wearing Armor</strong></u> </p><p></p><p><strong>Normal</strong></p><p></p><p>10 + Dexterity modifier (if any) + class defense bonus + equipment bonus (any armor or shield worn) + size modifier = AC</p><p></p><p><strong>Flanked</strong></p><p></p><p>10 + Dexterity modifier (if any) + class defense bonus + equipment bonus (any armor but no shield bonus) + size modifier = AC</p><p></p><p><strong>Flatfooted</strong></p><p></p><p>10 + equipment bonus (any armor but no shield bonus) + size modifier = AC</p><p></p><p></p><p><strong>Size Defensive Adjustment</strong></p><p></p><p>Though large creatures are easier to hit, they are often far more difficult to damage due to the very size that makes them such large targets. For example, thought a dragon is easier to hit, it is harder to actually damage. For example, an archer’s arrows could, by the die roll, miss the dragon while the beast would literally be bristling with arrows that didn’t really do any damage. </p><p></p><p>The following size modifiers to defense replace the Size Modifier Table on p.134 in the PHB. All modifiers are added to or subtracted from the creature or character’s AC as appropriate.</p><p></p><p><strong><u>Size Defense Modifiers</u></strong></p><p></p><p>Size / Size Modifier</p><p>Colossal / +5</p><p>Gargantuan / +3</p><p>Huge / +1</p><p>Large / -1</p><p>Medium / 0</p><p>Small / -1</p><p>Tiny / +1</p><p>Diminutive / +3</p><p>Fine / +5</p><p></p><p>The seemingly out of place modifiers for both small and large creatures reflects that these creatures are not either large or small enough to benefit from being very big or very small. In fact, the grey area in which they reside carries with it a vulnerability that creatures who are either larger or smaller do not possess.</p><p></p><p>New and improved. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Sundragon2012, post: 2474872, member: 7624"] Please note that this is for settings with 1/2 or less the standard magical items and armor that the core rules suggest. Enjoy :) [SIZE=3][B]Defense Rules:[/B][/SIZE] [B]Class based defense bonus[/B] [B]Level / Defense Bonus[/B] 1st / +2 2nd / +2 3rd / +3 4th / +3 5th / +3 6th / +4 7th / +4 8th / +4 9th / +5 10th / +5 11th / +5 12th / +6 13th / +6 14th / +6 15th / +7 16th / +7 17th / +7 18th / +8 19th / +8 20th / +8 *All classes receive the same level based defense bonus. *All bonuses stack with armor. [B]The Situational Modifiers[/B] [B][U]Not Wearing Armor[/U][/B] [B]Normal[/B] 10 + Dexterity modifier (if any) + class defense bonus + equipment bonus (any magical items carried) + size modifier = AC [B]Flanked[/B] 10 + Dexterity modifier (if any) + class defense bonus + equipment bonus (any magical items carried) + size modifier = AC [B]Flatfooted[/B] 10 + equipment bonus (any magical items carried) + size modifier = AC [U][B]Wearing Armor[/B][/U] [B]Normal[/B] 10 + Dexterity modifier (if any) + class defense bonus + equipment bonus (any armor or shield worn) + size modifier = AC [B]Flanked[/B] 10 + Dexterity modifier (if any) + class defense bonus + equipment bonus (any armor but no shield bonus) + size modifier = AC [B]Flatfooted[/B] 10 + equipment bonus (any armor but no shield bonus) + size modifier = AC [B]Size Defensive Adjustment[/B] Though large creatures are easier to hit, they are often far more difficult to damage due to the very size that makes them such large targets. For example, thought a dragon is easier to hit, it is harder to actually damage. For example, an archer’s arrows could, by the die roll, miss the dragon while the beast would literally be bristling with arrows that didn’t really do any damage. The following size modifiers to defense replace the Size Modifier Table on p.134 in the PHB. All modifiers are added to or subtracted from the creature or character’s AC as appropriate. [B][U]Size Defense Modifiers[/U][/B] Size / Size Modifier Colossal / +5 Gargantuan / +3 Huge / +1 Large / -1 Medium / 0 Small / -1 Tiny / +1 Diminutive / +3 Fine / +5 The seemingly out of place modifiers for both small and large creatures reflects that these creatures are not either large or small enough to benefit from being very big or very small. In fact, the grey area in which they reside carries with it a vulnerability that creatures who are either larger or smaller do not possess. New and improved. ;) Any thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New defense bonus and armor system set up. PLEASE COMMENT
Top