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General Tabletop Discussion
*Pathfinder & Starfinder
New defense bonus and armor system set up. PLEASE COMMENT
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<blockquote data-quote="SBMC" data-source="post: 2484099" data-attributes="member: 30040"><p>Doesn't this unbalance the whole AC/BAB mechanic? </p><p> </p><p>Combat Expertise exists for a reason; fighting defensively etc.; the same</p><p> </p><p>The fighter and the like have the best BAB out there - since they can hit things better than anyone else. A Wizard reads books for the firt two or so decades of his life; why should he be able to hit squat?</p><p> </p><p>When you are fighting like NPC's/Monsters you should cetainly be vunerable - as they are to you. When fighting commoners; of coure not.</p><p> </p><p>Think about it. Everyone starts at AC 10. A 1st level fighter gets a +1 to BAB, a commoner gets zip. A rare few non PC class members ever get beyond 1st level - but the PC's do. Thus at 10th level that fighter rolls anything (except a 1) and hits anything that is unarmored with average dex - ANYTHING. Prior to 10th level he has a 95%, 90%, 85%, etc. (1 point of BAB = 5%) chance of hitting anything is unarmored with average dex (note: this is without any enhancments). A commoner will at best have a 50% chance of doing the same (if he rolls a 10 or above only). Think about that for a minute. Then think about the fact that you are going to allow more AC to be added? For what?</p><p> </p><p>IMO The base mechanic was designed around "being hit" then "protection from being hit". That is why BAB is such an important factor and why Armor is such an important class feat but is secondary to BAB still (in those days few knew how to wear armor anyways).</p><p> </p><p>Now I agree there should be some way to increase ones AC with non magical means as one advances in level - but wait...there is! every 4 levels you get to add +1 to an ability score; make in Dexterity!</p><p> </p><p>If that does not float ones boat then I would say make it a feat; a feat with Dodge and/or Combat Expertise as the prereq.</p><p> </p><p>Dodge (we all know that one)</p><p>Improved Dodge: You get a +1 dodge bonus to AC all the time</p><p>Greater Dodge: You get a +2 (total) dodge bonus to AC all the time</p><p>Supreme Dodge: You get a +4 (total) dodge bonus to AC all the time</p><p>Defensive Expert: Add +1 to your dodge bonus for every 5 points of BAB you have.</p><p> </p><p>I don't know if these already exist in some form or another; but to change core mechanics for "free" is really unbalancing since fundamentally the DnD Core mechanics are quite sound. </p><p> </p><p>Just because a wizard 15th level is no reason to allow him to get a better defense mechanism for free. That is why he has magic; and more money than most folks; to do that for him. He is "uber" smart (18+ INT I am sure); why should he get more AC for nothign on top of that; should the fighter now now get a +8 to INT at 20th level? Or be able to cast spells in armor with a 10-12 INT score?</p><p> </p><p>Those monsters with high AC's have a reason for it - Dragons (as mentioned above by someone) are the most powerful beings in the world; why should they be easier to hit or why should a PC get that same benefit? A human is not a dragon - the games name is "Dungeons & Dragons". Look at the Epic feats - there are more AC enhancing things in there as well (I have not looked at them for ages; perhaps my suggestions above are in there as well)</p><p> </p><p>Thee types of ideas upset the balance of things. Unless of course one allows all creatures in the world to have it; but then it cancels itself out - so why bother?</p></blockquote><p></p>
[QUOTE="SBMC, post: 2484099, member: 30040"] Doesn't this unbalance the whole AC/BAB mechanic? Combat Expertise exists for a reason; fighting defensively etc.; the same The fighter and the like have the best BAB out there - since they can hit things better than anyone else. A Wizard reads books for the firt two or so decades of his life; why should he be able to hit squat? When you are fighting like NPC's/Monsters you should cetainly be vunerable - as they are to you. When fighting commoners; of coure not. Think about it. Everyone starts at AC 10. A 1st level fighter gets a +1 to BAB, a commoner gets zip. A rare few non PC class members ever get beyond 1st level - but the PC's do. Thus at 10th level that fighter rolls anything (except a 1) and hits anything that is unarmored with average dex - ANYTHING. Prior to 10th level he has a 95%, 90%, 85%, etc. (1 point of BAB = 5%) chance of hitting anything is unarmored with average dex (note: this is without any enhancments). A commoner will at best have a 50% chance of doing the same (if he rolls a 10 or above only). Think about that for a minute. Then think about the fact that you are going to allow more AC to be added? For what? IMO The base mechanic was designed around "being hit" then "protection from being hit". That is why BAB is such an important factor and why Armor is such an important class feat but is secondary to BAB still (in those days few knew how to wear armor anyways). Now I agree there should be some way to increase ones AC with non magical means as one advances in level - but wait...there is! every 4 levels you get to add +1 to an ability score; make in Dexterity! If that does not float ones boat then I would say make it a feat; a feat with Dodge and/or Combat Expertise as the prereq. Dodge (we all know that one) Improved Dodge: You get a +1 dodge bonus to AC all the time Greater Dodge: You get a +2 (total) dodge bonus to AC all the time Supreme Dodge: You get a +4 (total) dodge bonus to AC all the time Defensive Expert: Add +1 to your dodge bonus for every 5 points of BAB you have. I don't know if these already exist in some form or another; but to change core mechanics for "free" is really unbalancing since fundamentally the DnD Core mechanics are quite sound. Just because a wizard 15th level is no reason to allow him to get a better defense mechanism for free. That is why he has magic; and more money than most folks; to do that for him. He is "uber" smart (18+ INT I am sure); why should he get more AC for nothign on top of that; should the fighter now now get a +8 to INT at 20th level? Or be able to cast spells in armor with a 10-12 INT score? Those monsters with high AC's have a reason for it - Dragons (as mentioned above by someone) are the most powerful beings in the world; why should they be easier to hit or why should a PC get that same benefit? A human is not a dragon - the games name is "Dungeons & Dragons". Look at the Epic feats - there are more AC enhancing things in there as well (I have not looked at them for ages; perhaps my suggestions above are in there as well) Thee types of ideas upset the balance of things. Unless of course one allows all creatures in the world to have it; but then it cancels itself out - so why bother? [/QUOTE]
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New defense bonus and armor system set up. PLEASE COMMENT
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