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<blockquote data-quote="Loincloth of Armour" data-source="post: 3861724" data-attributes="member: 28201"><p>True, but it is a bit more flexible in Eberron than other settings. Because good people can worship elements of evil gods and evil people can worship elements of good gods.</p><p></p><p>"I'm a person who feels the pain of the injured, the downtrodden, the weak! I give thanks to The Fury for the passion of my feelings!" (ie: A CG person worshiping a NE goddess.)</p><p></p><p>"I'm a person who believes in my community and the links we have forged together. I will also messily and horrifically murder anyone who even speaks out against those I consider my friends. It's Us against Them. I worship Boldrei, goddess of the community." (A LE person worshiping a NG goddess.)</p><p></p><p></p><p>The best way to bring such things into the game world is for non-interventionist deities like in Eberron. I really like that about the setting. Moral ambiguity in the religions.</p><p></p><p>But if you must have walking-the-world deities, you can add colour to their religions by making the deities somewhat... vague... in their explanations of doctrine.</p><p></p><p><strong>Cleric:</strong> I cast Commune. My deity, is doing <em>X</em> a sin in your eyes?</p><p></p><p><strong>Voice From Beyond:</strong> No.</p><p></p><p><strong>Cleric:</strong> Is doing <em>Y</em> a sin in your eyes?</p><p></p><p><strong>Voice From Beyond:</strong> No.</p><p></p><p><strong>Cleric:</strong> But this can't be! <em>X</em> and <em>Y</em> are in direct conflict with each other!</p><p></p><p><strong>Voice From Beyond:</strong> It makes sense to me. Figure it out for yourself, mortal.</p></blockquote><p></p>
[QUOTE="Loincloth of Armour, post: 3861724, member: 28201"] True, but it is a bit more flexible in Eberron than other settings. Because good people can worship elements of evil gods and evil people can worship elements of good gods. "I'm a person who feels the pain of the injured, the downtrodden, the weak! I give thanks to The Fury for the passion of my feelings!" (ie: A CG person worshiping a NE goddess.) "I'm a person who believes in my community and the links we have forged together. I will also messily and horrifically murder anyone who even speaks out against those I consider my friends. It's Us against Them. I worship Boldrei, goddess of the community." (A LE person worshiping a NG goddess.) The best way to bring such things into the game world is for non-interventionist deities like in Eberron. I really like that about the setting. Moral ambiguity in the religions. But if you must have walking-the-world deities, you can add colour to their religions by making the deities somewhat... vague... in their explanations of doctrine. [b]Cleric:[/b] I cast Commune. My deity, is doing [i]X[/i] a sin in your eyes? [b]Voice From Beyond:[/b] No. [b]Cleric:[/b] Is doing [i]Y[/i] a sin in your eyes? [b]Voice From Beyond:[/b] No. [b]Cleric:[/b] But this can't be! [i]X[/i] and [i]Y[/i] are in direct conflict with each other! [b]Voice From Beyond:[/b] It makes sense to me. Figure it out for yourself, mortal. [/QUOTE]
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