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New Design article: Elves
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<blockquote data-quote="the_myth" data-source="post: 3755195" data-attributes="member: 20081"><p>In Monster Manual 3.0, the Eladrin representatives, The Ghaeles, are described as "easily ... mistaken for noble elves if not for their opalescent eyes and radiant aura" (p. 32).</p><p></p><p>As others have noted, the name "Eladrin" is notoriously similar to the word "Eldar," which is a name given for the elves by Tolkien and used in Warhammer RPG (among others). Is it similar to WoW? Sure....cuz they got it from other places too.</p><p></p><p>Like others, I like this move. The Elf has always seemed to be more Ranger-ish than Wizard-ish (which is really only a 3rd edition creation). Which image is more common: An Elf with a Bow, or an Elf with a Wand?</p><p></p><p>In OD&D, elves were Fighter/Magic-users only. In 1st edition AD&D, Magic-User was one of their best classes (seriously, who else played anything other than a Fighter/Magic-User, Magic-User/Thief, or Fighter/Magic-User/Thief???); Unearthed Arcana expanded their options (wasn't Druid Unlimited for them to advance in???). </p><p></p><p>In second edition, Mage and Ranger were the high level limit classed (15), but Cleric was really close (12). Somehow in 3rd edition the Elves suddenly were thought to be the best Wizards (even if Gnomes worked better mechanically as Wizards) because Wizard was a favored class (which I always took to mean they were inclined to dabble in Wizard more than any other class might). </p><p></p><p>So, in 4th edition, they'll get back to nature. Other games already have that connection, and it makes sense for their flavor text ACROSS edition; Druids (and other divine magic users) don't have to be weakling healers. Plus, we don't even know if there will even be a "favored class" mechanic, do we? I'd enjoy seeing it drop away...</p><p></p><p>I like it. So far, I'm kinda liking the proposed changes for 4th edition. This move for the Elf might be excellent.</p><p></p><p>Prediction:</p><p>The reference to "Elves rely on hard-won intuition and senses tuned to an arrow’s point" probably foretells a bonus to Wisdom, as does "Elves possess a profound, intuitive connection to the natural world they inhabit, and often perceive things others have not the skill or aptitude to notice." No clear reference to Elves being especially graceful or agile seem to have been made...No bonus to Dexterity???</p><p></p><p>The reference to "instead of reason, intellect, or debate as eladrin are more wont to do" most likely just means Eladrin have bonuses to Intelligence (and maybe Charisma), not that Elves get a penalty.</p></blockquote><p></p>
[QUOTE="the_myth, post: 3755195, member: 20081"] In Monster Manual 3.0, the Eladrin representatives, The Ghaeles, are described as "easily ... mistaken for noble elves if not for their opalescent eyes and radiant aura" (p. 32). As others have noted, the name "Eladrin" is notoriously similar to the word "Eldar," which is a name given for the elves by Tolkien and used in Warhammer RPG (among others). Is it similar to WoW? Sure....cuz they got it from other places too. Like others, I like this move. The Elf has always seemed to be more Ranger-ish than Wizard-ish (which is really only a 3rd edition creation). Which image is more common: An Elf with a Bow, or an Elf with a Wand? In OD&D, elves were Fighter/Magic-users only. In 1st edition AD&D, Magic-User was one of their best classes (seriously, who else played anything other than a Fighter/Magic-User, Magic-User/Thief, or Fighter/Magic-User/Thief???); Unearthed Arcana expanded their options (wasn't Druid Unlimited for them to advance in???). In second edition, Mage and Ranger were the high level limit classed (15), but Cleric was really close (12). Somehow in 3rd edition the Elves suddenly were thought to be the best Wizards (even if Gnomes worked better mechanically as Wizards) because Wizard was a favored class (which I always took to mean they were inclined to dabble in Wizard more than any other class might). So, in 4th edition, they'll get back to nature. Other games already have that connection, and it makes sense for their flavor text ACROSS edition; Druids (and other divine magic users) don't have to be weakling healers. Plus, we don't even know if there will even be a "favored class" mechanic, do we? I'd enjoy seeing it drop away... I like it. So far, I'm kinda liking the proposed changes for 4th edition. This move for the Elf might be excellent. Prediction: The reference to "Elves rely on hard-won intuition and senses tuned to an arrow’s point" probably foretells a bonus to Wisdom, as does "Elves possess a profound, intuitive connection to the natural world they inhabit, and often perceive things others have not the skill or aptitude to notice." No clear reference to Elves being especially graceful or agile seem to have been made...No bonus to Dexterity??? The reference to "instead of reason, intellect, or debate as eladrin are more wont to do" most likely just means Eladrin have bonuses to Intelligence (and maybe Charisma), not that Elves get a penalty. [/QUOTE]
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