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New Design & Development: Encounter Design
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3788984" data-attributes="member: 5143"><p>Yeah, the part I got out of that was:</p><p></p><p>The big thing is it helps that he's very familiar with the structures they are using for building monsters. I gather he is saying that he has all the tables and knows how the formula's came about so its easy to come up with new ones.</p><p></p><p>However, as he points out, the key to coming up with new monsters is that you need to know the numbers and then give it one or two unique abilities to make the monster stand out. As a DM, it's easy to come up with numbers that likely your players won't know you used. Turn the Monster Manual to any monster in the book around the right level and use their numbers. Then make up 2 abilities that say "spider" to you. Like, say, a range attack roll to entangle someone and a poison bite.</p><p></p><p>They MIGHT give us the tables, but I have a feeling that if they disguise the table slightly in the finished product less people will complain about the fact that monsters' stats have so little difference between them. I'm not ruling out that they will be in there. I just get the feeling that they are all excited about the things they are doing to create monsters behind the scenes that they are talking about it.</p><p></p><p>In the end, I feel that we'll get a "Creating a monster is more art than science, so we didn't include actual monster creation rules in the Monster Manual. If you need a quick and dirty method of creating a creature, turn to a page in the book with a monster about the level you want and the role you want and then give them 2 abilities that make them seem like a different creature. Or, simply wait until the Monster Manual 2, 3, and 4 when we give you real stats on all the creatures you want."</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3788984, member: 5143"] Yeah, the part I got out of that was: The big thing is it helps that he's very familiar with the structures they are using for building monsters. I gather he is saying that he has all the tables and knows how the formula's came about so its easy to come up with new ones. However, as he points out, the key to coming up with new monsters is that you need to know the numbers and then give it one or two unique abilities to make the monster stand out. As a DM, it's easy to come up with numbers that likely your players won't know you used. Turn the Monster Manual to any monster in the book around the right level and use their numbers. Then make up 2 abilities that say "spider" to you. Like, say, a range attack roll to entangle someone and a poison bite. They MIGHT give us the tables, but I have a feeling that if they disguise the table slightly in the finished product less people will complain about the fact that monsters' stats have so little difference between them. I'm not ruling out that they will be in there. I just get the feeling that they are all excited about the things they are doing to create monsters behind the scenes that they are talking about it. In the end, I feel that we'll get a "Creating a monster is more art than science, so we didn't include actual monster creation rules in the Monster Manual. If you need a quick and dirty method of creating a creature, turn to a page in the book with a monster about the level you want and the role you want and then give them 2 abilities that make them seem like a different creature. Or, simply wait until the Monster Manual 2, 3, and 4 when we give you real stats on all the creatures you want." [/QUOTE]
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