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New Design & Development: Feats
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<blockquote data-quote="Li Shenron" data-source="post: 3909046" data-attributes="member: 1465"><p>I actually agree with this article main idea....</p><p></p><p>I like niche protection of classes, to me it's perfectly fine that Sneak Attack is only for Rogues, Rage only for Barbarian, and (YES!) Use Magic Device only for Bards/Rogues.</p><p></p><p>If someone wants two sticks, they can always multiclass (if multiclass rules are solid enough, there should be no major problem).</p><p></p><p>The hard part is the decision of what should be a feat and what should be a class ability. The simplest criteria is that if it's conceivable for everyone to be able to learn this, then it should be a feat... However this criteria, as simple as may be, is the cause of why Fighters in 3ed have really nothing special. Nothing major is Fighter-only, because every class is theoretically qualified to learn about combat, and the consequence is that the Fighter becomes a utility/support class to dip into for a few extra combat feats and then pursue another, more interesting class path.</p><p></p><p>edit:</p><p></p><p>So how is it that I have nothing yet to criticize this time...? Let me think... got it! I dislike the magnitude of the new feats. Actually, they are not that large compared to the 3e feats... but overall 4e is another step into the hero-ization of D&D (to quote Hong). By the time we get 6th edition, player characters will start with a Divine Rank.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3909046, member: 1465"] I actually agree with this article main idea.... I like niche protection of classes, to me it's perfectly fine that Sneak Attack is only for Rogues, Rage only for Barbarian, and (YES!) Use Magic Device only for Bards/Rogues. If someone wants two sticks, they can always multiclass (if multiclass rules are solid enough, there should be no major problem). The hard part is the decision of what should be a feat and what should be a class ability. The simplest criteria is that if it's conceivable for everyone to be able to learn this, then it should be a feat... However this criteria, as simple as may be, is the cause of why Fighters in 3ed have really nothing special. Nothing major is Fighter-only, because every class is theoretically qualified to learn about combat, and the consequence is that the Fighter becomes a utility/support class to dip into for a few extra combat feats and then pursue another, more interesting class path. edit: So how is it that I have nothing yet to criticize this time...? Let me think... got it! I dislike the magnitude of the new feats. Actually, they are not that large compared to the 3e feats... but overall 4e is another step into the hero-ization of D&D (to quote Hong). By the time we get 6th edition, player characters will start with a Divine Rank. [/QUOTE]
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