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New Design & Development: Feats
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<blockquote data-quote="D.Shaffer" data-source="post: 3913988" data-attributes="member: 8918"><p>Faster combats and simpler statistics? Sure. but a LOT of that is dependent on the DM setup of the encounter first. Everything, for the most part is already down and it's just the DM glancing at his prewritten notes. Compare this to 3rd ed summoning. The caster checks to see what summoning spells he has, then checks the list to see what he can summon with them, then crunches the numbers to see which he wants to use, then he spends an entire round summoning it, and then he needs to pull out the stats to use them, and then he spends more time with them then the other characters. With more advanced players, you can mitigate some of those issues, but the base problem still exists in that the summoner is taking more time for his creatures then the other players. Some players wont have a problem with this, but others do.</p><p></p><p>You're never going to get EVERY possible archetype a player can want into the first PHB anyways, so why not take the time to pass off some of them to be a better fit? In all previous editions, it often took a few supplements before certain archetypes showed up. In this particular case, we might losing one particular aspect, but it looks like we're gaining certain archetypical structures.</p></blockquote><p></p>
[QUOTE="D.Shaffer, post: 3913988, member: 8918"] Faster combats and simpler statistics? Sure. but a LOT of that is dependent on the DM setup of the encounter first. Everything, for the most part is already down and it's just the DM glancing at his prewritten notes. Compare this to 3rd ed summoning. The caster checks to see what summoning spells he has, then checks the list to see what he can summon with them, then crunches the numbers to see which he wants to use, then he spends an entire round summoning it, and then he needs to pull out the stats to use them, and then he spends more time with them then the other characters. With more advanced players, you can mitigate some of those issues, but the base problem still exists in that the summoner is taking more time for his creatures then the other players. Some players wont have a problem with this, but others do. You're never going to get EVERY possible archetype a player can want into the first PHB anyways, so why not take the time to pass off some of them to be a better fit? In all previous editions, it often took a few supplements before certain archetypes showed up. In this particular case, we might losing one particular aspect, but it looks like we're gaining certain archetypical structures. [/QUOTE]
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