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New Design & Development: Paladin Smites!
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<blockquote data-quote="Smerg" data-source="post: 3911392" data-attributes="member: 57427"><p>Several things here.</p><p></p><p>Roland - well if you need a justification for healing or AC then often seeing a knight fight well is accompanied by word like 'his companions took heart'. Heart being a reference to courage, recovery, regain of ability, better fighting as a result. It is a pretty standard literary approach to saying that the Champion fought well which meant that everyone else suddenly got better.</p><p></p><p>Lay on Hands, Cure Light Wounds with Reach Spell Feat, Holy Sword spell ( need I go on that magic is part of D&D and is part of the God's impact on warriors). I would further point that great Champions are lightning rods to the divine. Just their actions of standing up and doing the 'right' thing means that Gods tend to intervene in their lives and their surroundings (both good and bad on that part).</p><p></p><p></p><p>A person said that the heal 10+wisdom seemed a bit weak. I would point out that Kundum mentioned on Clerics that people get increased healing affects in their presence. The heal 10+wisdom may get an additional modifier as if the base amount was just weapon damage before someone wielded it. That might make this healing scale dramatically more then it appears now on paper.</p><p></p><p></p><p>There was a comment on using smites out of combat to attack things like rocks and trees to trigger the healing affect. Given that manuvers likely have a 'cool' down (2 min in Bo9S) this will only lead to a slow heal but there might also be some overall riding trigger to use a smite (Divine being might take offense to invoking their holy power to strike down flowers so that your paladin can top up their hit points to maximum).</p></blockquote><p></p>
[QUOTE="Smerg, post: 3911392, member: 57427"] Several things here. Roland - well if you need a justification for healing or AC then often seeing a knight fight well is accompanied by word like 'his companions took heart'. Heart being a reference to courage, recovery, regain of ability, better fighting as a result. It is a pretty standard literary approach to saying that the Champion fought well which meant that everyone else suddenly got better. Lay on Hands, Cure Light Wounds with Reach Spell Feat, Holy Sword spell ( need I go on that magic is part of D&D and is part of the God's impact on warriors). I would further point that great Champions are lightning rods to the divine. Just their actions of standing up and doing the 'right' thing means that Gods tend to intervene in their lives and their surroundings (both good and bad on that part). A person said that the heal 10+wisdom seemed a bit weak. I would point out that Kundum mentioned on Clerics that people get increased healing affects in their presence. The heal 10+wisdom may get an additional modifier as if the base amount was just weapon damage before someone wielded it. That might make this healing scale dramatically more then it appears now on paper. There was a comment on using smites out of combat to attack things like rocks and trees to trigger the healing affect. Given that manuvers likely have a 'cool' down (2 min in Bo9S) this will only lead to a slow heal but there might also be some overall riding trigger to use a smite (Divine being might take offense to invoking their holy power to strike down flowers so that your paladin can top up their hit points to maximum). [/QUOTE]
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