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New Design & Development: Paladin Smites!
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<blockquote data-quote="Hussar" data-source="post: 3911496" data-attributes="member: 22779"><p>Again:</p><p></p><p>Wealth/level guidelines</p><p></p><p>Demographic guidelines</p><p></p><p>Buying Magic items</p><p></p><p>All tied very, very tightly to the mechanics. About a bazillion threads of "3e doesn't do what I want it to do" on the 3e boards on EN World say that you're wrong and that Monte Cook's style of fantasy was very much "shoved down our throats".</p><p></p><p>It's just that the implied setting wasn't called out so clearly. It was there. You have difficulty using 3e if you stray too far from the above three. It can be done, but, the further you go, the harder it is. 4e is just making explicit what 3e had implicitly done. 3e had already tied the idea of core setting to core rules. Look at all the tap dancing that you have to do in just about any setting to stray from the core assumptions?</p><p></p><p>Heck, 3rd party publishers have made an entire cottage industry out of straying from core assumptions.</p><p></p><p>The idea that this isn't somehow D&D anymore is just a very strange concept to me.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3911496, member: 22779"] Again: Wealth/level guidelines Demographic guidelines Buying Magic items All tied very, very tightly to the mechanics. About a bazillion threads of "3e doesn't do what I want it to do" on the 3e boards on EN World say that you're wrong and that Monte Cook's style of fantasy was very much "shoved down our throats". It's just that the implied setting wasn't called out so clearly. It was there. You have difficulty using 3e if you stray too far from the above three. It can be done, but, the further you go, the harder it is. 4e is just making explicit what 3e had implicitly done. 3e had already tied the idea of core setting to core rules. Look at all the tap dancing that you have to do in just about any setting to stray from the core assumptions? Heck, 3rd party publishers have made an entire cottage industry out of straying from core assumptions. The idea that this isn't somehow D&D anymore is just a very strange concept to me. [/QUOTE]
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