Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Design & Development: Paladin Smites!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DM_Blake" data-source="post: 3911611" data-attributes="member: 57267"><p>Many people seem hung up on the smite+heal or smite+AC mechinic. There are comments about how it doesn't make sense that a paladin can swing at a monster and, hit or miss, some random friend 20' away gets a bonus to AC.</p><p></p><p>And those people are right, assuming the AC bonus has a cause/effect relationship with the attack. </p><p></p><p>But it is not a cause/effect relationship. The attack does not casue the side effect.</p><p></p><p>Think of it this way.</p><p></p><p>In a world where magic actually works, and people learn how to control magic to the greatest effect, it stands to reason that users of magic would find ways to do more than one thing at once. It's just more efficient.</p><p></p><p>Why shouldn't a wizard learn how to cast a single spell that gives him Mage Armor, Mirror Image, and Blur, all at once, and casts Magic Missile at an enemy. Very efficient. Imagine the first round of combat with such a mage. He gets up 3 powerful defensive spells and he blasts an enemy with an attack spell.</p><p></p><p>If wizards COULD do this, they absolutely WOULD do this.</p><p></p><p>Of course, it is hard to balance game mechanics. If the real world is a game, then the game designer keeps everything balanced and nobody gets the ability to do things that everyone cannot do. So, in D&D, because it is a game, wizards cannot combine all of that into a single spell.</p><p></p><p>But if it were real life, you can bet some wizards would be looking for a way to do exactly that.</p><p></p><p>Same goes for these paladin smites.</p><p></p><p>Paladins want to smite enemies. Paladins want to heal allies. Paladins want to shield their companions from harm.</p><p></p><p>So, they've finally figured out a way to combine some of these effects into a single prayer to their god.</p><p></p><p>I think that's a fairly cool idea from a viewpoint of roleplaying. Finally people can actually manipulate magic, or divine channeling, to make it efficient, rather than just memorizing age-old formulas to do one thing at a time.</p><p></p><p>What will be really cool is when all the other classes learn how to do this too. Maybe wizards will be able to combine effects like I described. Maybe clerics can bless and cure in a single round. Maybe rogues can pick pocket and sneak attack at the same time. Maybe fighters can trip and disarm at the same time.</p><p></p><p>Now, finally, the characters, NPCs, and monsters are taking control of magic and making it work for them, instead of following straightjacket rules.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 3911611, member: 57267"] Many people seem hung up on the smite+heal or smite+AC mechinic. There are comments about how it doesn't make sense that a paladin can swing at a monster and, hit or miss, some random friend 20' away gets a bonus to AC. And those people are right, assuming the AC bonus has a cause/effect relationship with the attack. But it is not a cause/effect relationship. The attack does not casue the side effect. Think of it this way. In a world where magic actually works, and people learn how to control magic to the greatest effect, it stands to reason that users of magic would find ways to do more than one thing at once. It's just more efficient. Why shouldn't a wizard learn how to cast a single spell that gives him Mage Armor, Mirror Image, and Blur, all at once, and casts Magic Missile at an enemy. Very efficient. Imagine the first round of combat with such a mage. He gets up 3 powerful defensive spells and he blasts an enemy with an attack spell. If wizards COULD do this, they absolutely WOULD do this. Of course, it is hard to balance game mechanics. If the real world is a game, then the game designer keeps everything balanced and nobody gets the ability to do things that everyone cannot do. So, in D&D, because it is a game, wizards cannot combine all of that into a single spell. But if it were real life, you can bet some wizards would be looking for a way to do exactly that. Same goes for these paladin smites. Paladins want to smite enemies. Paladins want to heal allies. Paladins want to shield their companions from harm. So, they've finally figured out a way to combine some of these effects into a single prayer to their god. I think that's a fairly cool idea from a viewpoint of roleplaying. Finally people can actually manipulate magic, or divine channeling, to make it efficient, rather than just memorizing age-old formulas to do one thing at a time. What will be really cool is when all the other classes learn how to do this too. Maybe wizards will be able to combine effects like I described. Maybe clerics can bless and cure in a single round. Maybe rogues can pick pocket and sneak attack at the same time. Maybe fighters can trip and disarm at the same time. Now, finally, the characters, NPCs, and monsters are taking control of magic and making it work for them, instead of following straightjacket rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Design & Development: Paladin Smites!
Top