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New Design & Development: Paladin Smites!
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<blockquote data-quote="mrswing" data-source="post: 3911854" data-attributes="member: 9984"><p>This is exactly the kind of stuff which makes me worry about 4e.</p><p></p><p>There's no link between hitting an enemy and improving the group members' ACs. There's no link between hitting an enemy and by hitting them suddenly healing your allies somewhat. </p><p></p><p>At first, 4e seemed to be very close to the kind of thing I wanted from D&D. But as time goes on, the more is revealed of the system, the more I fear that the game becomes even more of a meta-game than before. D&D used to be inspired by fantasy novels and stories, but as everyone knows it has slowly developed into its own genre. With this new edition, it seems as if the developers are really locking D&D into a world of its own completely.</p><p></p><p>And as for less complexity... Seems to me like it's all getting MORE complex by the second. </p><p></p><p>I was really looking forward to this... Now, not so much...</p></blockquote><p></p>
[QUOTE="mrswing, post: 3911854, member: 9984"] This is exactly the kind of stuff which makes me worry about 4e. There's no link between hitting an enemy and improving the group members' ACs. There's no link between hitting an enemy and by hitting them suddenly healing your allies somewhat. At first, 4e seemed to be very close to the kind of thing I wanted from D&D. But as time goes on, the more is revealed of the system, the more I fear that the game becomes even more of a meta-game than before. D&D used to be inspired by fantasy novels and stories, but as everyone knows it has slowly developed into its own genre. With this new edition, it seems as if the developers are really locking D&D into a world of its own completely. And as for less complexity... Seems to me like it's all getting MORE complex by the second. I was really looking forward to this... Now, not so much... [/QUOTE]
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New Design & Development: Paladin Smites!
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