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New Design & Development: Paladin Smites!
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<blockquote data-quote="neceros" data-source="post: 3913063" data-attributes="member: 56983"><p>Because his divine dogma requires that he fights for his cause. He attacks in order to get the bonuses: it's his somatic component.</p><p></p><p></p><p>Understandable. However, the PHB will say "Paladins are Lawful or Good." and leave it at that. The DMG will have rules on making the Paladins Evil or Chaotic. Paladins are meant to be good in nature, but they know people will want to stray sometimes.</p><p></p><p></p><p>I'm not sure why balancing battles on the encounter level is a bad thing? Last time I played a wizard I gave him up because he was boring. I don't really like running out of normal spells after 2 fights.</p><p>It will be balanced per fight, I assure you. Having unlimited of a resource after the day is over isn't going to unbalance anything, because the monsters will also have them.</p><p></p><p></p><p>Like so many before you have mentioned they are only separate so long as you just look at straight mechanics. When "The paladin's divine patron instills his ally a boost of spirit due to your striking of his favored enemy" is added to the power it doesn't look so separate, does it?</p><p></p><p>When people complain that fluff is crowding their books, Wizards releases fluff-free information. When they released fluff-free info, people complain that it's too mechanic and gamest in design.</p><p></p><p></p><p>Feel free to think of your additive when you see the ability from now on. No body will think less of you.</p><p></p><p>Sometimes, I swear.</p></blockquote><p></p>
[QUOTE="neceros, post: 3913063, member: 56983"] Because his divine dogma requires that he fights for his cause. He attacks in order to get the bonuses: it's his somatic component. Understandable. However, the PHB will say "Paladins are Lawful or Good." and leave it at that. The DMG will have rules on making the Paladins Evil or Chaotic. Paladins are meant to be good in nature, but they know people will want to stray sometimes. I'm not sure why balancing battles on the encounter level is a bad thing? Last time I played a wizard I gave him up because he was boring. I don't really like running out of normal spells after 2 fights. It will be balanced per fight, I assure you. Having unlimited of a resource after the day is over isn't going to unbalance anything, because the monsters will also have them. Like so many before you have mentioned they are only separate so long as you just look at straight mechanics. When "The paladin's divine patron instills his ally a boost of spirit due to your striking of his favored enemy" is added to the power it doesn't look so separate, does it? When people complain that fluff is crowding their books, Wizards releases fluff-free information. When they released fluff-free info, people complain that it's too mechanic and gamest in design. Feel free to think of your additive when you see the ability from now on. No body will think less of you. Sometimes, I swear. [/QUOTE]
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New Design & Development: Paladin Smites!
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