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New Design & Development: Paladin Smites!
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<blockquote data-quote="MerricB" data-source="post: 3913475" data-attributes="member: 3586"><p>Neither does magic, really. From your storybook standpoint, Lancelot and Galahad should be pure fighters with only an ability to hit things.</p><p></p><p>The "Hit and Heal" or "Hit and Buff" is not being introduced because of computer games. It's being introduced because of the serious problems that have been demonstrated over thirty years of D&D and never really been addressed: few people want to play the cleric.</p><p></p><p>3e tried to fix this by going "you're ultra-powerful, Mr Cleric!", but it didn't work. The problem isn't the number of abilities the cleric has, it is the limited number of actions they get.</p><p></p><p>The hope that Wizards have is that by combining two action types (Hit & Heal; Hit & Buff), they'll make the leader role more attractive to players.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3913475, member: 3586"] Neither does magic, really. From your storybook standpoint, Lancelot and Galahad should be pure fighters with only an ability to hit things. The "Hit and Heal" or "Hit and Buff" is not being introduced because of computer games. It's being introduced because of the serious problems that have been demonstrated over thirty years of D&D and never really been addressed: few people want to play the cleric. 3e tried to fix this by going "you're ultra-powerful, Mr Cleric!", but it didn't work. The problem isn't the number of abilities the cleric has, it is the limited number of actions they get. The hope that Wizards have is that by combining two action types (Hit & Heal; Hit & Buff), they'll make the leader role more attractive to players. Cheers! [/QUOTE]
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New Design & Development: Paladin Smites!
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