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New Design & Development: Paladin Smites!
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<blockquote data-quote="Shazman" data-source="post: 3913879" data-attributes="member: 13509"><p>If he hit an enemy with a smite, and as a benefit could say a brief healing or protection prayer, as a swift action, I would have no problem with it. I could even almost buy allies getting temporary hitpoints from a morale boost at seeing the paladin's spectaclular hit. What you have here are two effects coming form one action that are completely disconnected. It would be like a wizard hits you with his staff, and for no reason at all, a column of fire roasts some enemies 20 ft away. No spellcasting or power words, or activating the staff. It just happens. That is ridiculous, and I can't stomach it. You have to have a bit of versimilitude even in a fanstasy game, like D&D. Prayers or spells heal or damage, melee attacks should never heal unless it's a touch attack with a healing spell.</p></blockquote><p></p>
[QUOTE="Shazman, post: 3913879, member: 13509"] If he hit an enemy with a smite, and as a benefit could say a brief healing or protection prayer, as a swift action, I would have no problem with it. I could even almost buy allies getting temporary hitpoints from a morale boost at seeing the paladin's spectaclular hit. What you have here are two effects coming form one action that are completely disconnected. It would be like a wizard hits you with his staff, and for no reason at all, a column of fire roasts some enemies 20 ft away. No spellcasting or power words, or activating the staff. It just happens. That is ridiculous, and I can't stomach it. You have to have a bit of versimilitude even in a fanstasy game, like D&D. Prayers or spells heal or damage, melee attacks should never heal unless it's a touch attack with a healing spell. [/QUOTE]
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New Design & Development: Paladin Smites!
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