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<blockquote data-quote="Majoru Oakheart" data-source="post: 5314531" data-attributes="member: 5143"><p>I guess that depends on your opinion. The players I play with are ONLY engaged and rewarded when they fight appropriate challenges. If we have a session that is too hard or too easy, I'll be sure to hear about it afterwords. Likely, I'll hear complaints of "What's the point in showing up if you are just going to kill us?" or "I almost fell asleep that combat was so easy, I didn't even use one healing surge! You could throw harder monsters against us, you know. Might be more fun."</p><p></p><p>I know I haven't felt like I'm on a treadmill or that it was somehow unbelievable in the current game I'm playing in. We started at level 12 and there was an asteroid that fell from the sky and we heard this evil country had sent its army to go check it out and that large portions of the army weren't coming back. So, we went into the crater, defeated all the enemies that attacked us in the tunnels beneath it and found out about the enemy's plan.</p><p></p><p>Back in town, we found out there was a conspiracy to kill us, we fought off the assassins and tracked them back to the guy who hired them. In exchange for his life, he gave us a scroll that transported us to a pocket dimension where we fought a bunch of guardians who were guarding some prisoners.</p><p></p><p>We headed back into the crater where we fought some more creatures who were rather nasty. We're 2 levels higher but no one in the group ever said or even thought that it was unbelievable that the monsters were 2 levels higher as well. But none of us think of our level or the enemies level as an absolute measure of our strength. I think of it more as "That place is filled with nasty monsters. They were nasty last time we were there, they are nasty now." My character doesn't even have an inkling that he gained levels.</p><p></p><p></p><p>It used to be fun back in 1e/2e when the battle against really weak enemies took less than 5 minutes to complete(and even then I had players asking me "Do we really need to play this out? They just lose to us!"). In 4e, even a battle against really weak enemies can take 20-30 minutes to play out as we write down initiative, draw the battlemap, put all the minis on the board, the PCs carefully consider their strategy since they aren't sure how powerful the enemy is, each player considers their power choices, and then the time it takes to actually roll to hit and damage and write it all down(since even weak encounters in 4e can take more than 1 hit to kill).</p><p></p><p>YMMV, but that amount of time isn't rewarding enough to me or my players to get the point across that they are strong. They know they are strong, they have all these cool new powers BECAUSE they are strong. And they want to use them against appropriate monsters to see how much better they fare than the last group of appropriate monsters.</p><p></p><p>I know there was this one time I got a new power from going up a level, then the one combat we had the next session was against extremely weak enemies. It made the session really unsatisfying for me since I felt like my new power wasn't really needed.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5314531, member: 5143"] I guess that depends on your opinion. The players I play with are ONLY engaged and rewarded when they fight appropriate challenges. If we have a session that is too hard or too easy, I'll be sure to hear about it afterwords. Likely, I'll hear complaints of "What's the point in showing up if you are just going to kill us?" or "I almost fell asleep that combat was so easy, I didn't even use one healing surge! You could throw harder monsters against us, you know. Might be more fun." I know I haven't felt like I'm on a treadmill or that it was somehow unbelievable in the current game I'm playing in. We started at level 12 and there was an asteroid that fell from the sky and we heard this evil country had sent its army to go check it out and that large portions of the army weren't coming back. So, we went into the crater, defeated all the enemies that attacked us in the tunnels beneath it and found out about the enemy's plan. Back in town, we found out there was a conspiracy to kill us, we fought off the assassins and tracked them back to the guy who hired them. In exchange for his life, he gave us a scroll that transported us to a pocket dimension where we fought a bunch of guardians who were guarding some prisoners. We headed back into the crater where we fought some more creatures who were rather nasty. We're 2 levels higher but no one in the group ever said or even thought that it was unbelievable that the monsters were 2 levels higher as well. But none of us think of our level or the enemies level as an absolute measure of our strength. I think of it more as "That place is filled with nasty monsters. They were nasty last time we were there, they are nasty now." My character doesn't even have an inkling that he gained levels. It used to be fun back in 1e/2e when the battle against really weak enemies took less than 5 minutes to complete(and even then I had players asking me "Do we really need to play this out? They just lose to us!"). In 4e, even a battle against really weak enemies can take 20-30 minutes to play out as we write down initiative, draw the battlemap, put all the minis on the board, the PCs carefully consider their strategy since they aren't sure how powerful the enemy is, each player considers their power choices, and then the time it takes to actually roll to hit and damage and write it all down(since even weak encounters in 4e can take more than 1 hit to kill). YMMV, but that amount of time isn't rewarding enough to me or my players to get the point across that they are strong. They know they are strong, they have all these cool new powers BECAUSE they are strong. And they want to use them against appropriate monsters to see how much better they fare than the last group of appropriate monsters. I know there was this one time I got a new power from going up a level, then the one combat we had the next session was against extremely weak enemies. It made the session really unsatisfying for me since I felt like my new power wasn't really needed. [/QUOTE]
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