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General Tabletop Discussion
*TTRPGs General
New Design Paradigms - What are they and are they good or bad?
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<blockquote data-quote="Psion" data-source="post: 3352327" data-attributes="member: 172"><p>Of the OP's supposed paradigms, I'll go with</p><p>1) Good</p><p>2) Dumb</p><p></p><p>Myself.</p><p></p><p>Class benefits at every level is something some other d20 system games have been doing for a while, and I quietly sigh when I step back into D&D.</p><p></p><p>However, I feel that the endurance for power tradeoffs is a classic balance method that gives players access to some extra flash without unecessarily nerfing the powers of the class. I have not problem with classes that do use it, but it shouldn't be the only method.</p><p></p><p>Further, "encounter" is an artificial measurement medium. A good example of where this falls down is in dungeonscape, where a class gets "per encounter" abilities that are useful outside of encounters. What, if you run out of uses, do you go get into a fight so you can use it again? I haven't seen that sort of ultra-metagamey mechanic since DL SAGA, and I don't care to see it again.</p></blockquote><p></p>
[QUOTE="Psion, post: 3352327, member: 172"] Of the OP's supposed paradigms, I'll go with 1) Good 2) Dumb Myself. Class benefits at every level is something some other d20 system games have been doing for a while, and I quietly sigh when I step back into D&D. However, I feel that the endurance for power tradeoffs is a classic balance method that gives players access to some extra flash without unecessarily nerfing the powers of the class. I have not problem with classes that do use it, but it shouldn't be the only method. Further, "encounter" is an artificial measurement medium. A good example of where this falls down is in dungeonscape, where a class gets "per encounter" abilities that are useful outside of encounters. What, if you run out of uses, do you go get into a fight so you can use it again? I haven't seen that sort of ultra-metagamey mechanic since DL SAGA, and I don't care to see it again. [/QUOTE]
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New Design Paradigms - What are they and are they good or bad?
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