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General Tabletop Discussion
*TTRPGs General
New Design Paradigms - What are they and are they good or bad?
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<blockquote data-quote="Li Shenron" data-source="post: 3352393" data-attributes="member: 1465"><p>I've got mixed feelings about issue #1.</p><p></p><p>Sometimes it seems quite ridiculous to me. Kid playing a Cleric looks at the empty 20-level table, compares it with the Ranger's or Monk's and think he's sooo weak <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>Anyone having played the game for a few levels should have no doubt that a new known spell level is WAY worth being called a new special ability. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>For an immediate improvement, just write "Spells level 2nd" et al in those lines of the class table, and suddenly half of the problem is solved.</p><p></p><p>But then I think it's true, that it would make anyone happy if ANY level would bring at least ONE small benefit other than increasing numbers (hp, bab, skills, st, caster level, special abilities' DC, spells per day...). It's just nice to think you've actually got one extra new piece of character.</p><p></p><p>But then again I can only laugh at the idea that: if you are given an ability at a certain level that has a name ("Rope Mastery") and grants +2 in Use Rope, you feel like it's a full level; instead the 8 skill points you get to spend in the same level in anything you wish taste like a "dead level". It's quite silly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3352393, member: 1465"] I've got mixed feelings about issue #1. Sometimes it seems quite ridiculous to me. Kid playing a Cleric looks at the empty 20-level table, compares it with the Ranger's or Monk's and think he's sooo weak :( Anyone having played the game for a few levels should have no doubt that a new known spell level is WAY worth being called a new special ability. :D For an immediate improvement, just write "Spells level 2nd" et al in those lines of the class table, and suddenly half of the problem is solved. But then I think it's true, that it would make anyone happy if ANY level would bring at least ONE small benefit other than increasing numbers (hp, bab, skills, st, caster level, special abilities' DC, spells per day...). It's just nice to think you've actually got one extra new piece of character. But then again I can only laugh at the idea that: if you are given an ability at a certain level that has a name ("Rope Mastery") and grants +2 in Use Rope, you feel like it's a full level; instead the 8 skill points you get to spend in the same level in anything you wish taste like a "dead level". It's quite silly :D [/QUOTE]
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