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General Tabletop Discussion
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New Design Paradigms - What are they and are they good or bad?
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<blockquote data-quote="hong" data-source="post: 3354513" data-attributes="member: 537"><p>I would post something else, of course!</p><p></p><p></p><p></p><p>Rapid levelling is already the de facto standard for D&D. People have had ways of coping with this for years; either they like it and don't change anything, or they tweak XP awards down, or they whinge.</p><p></p><p>Further, I have no idea how you've suddenly jumped to the conclusion that balancing per-encounter means the levelling-in-13-encounters rule suddenly becomes invalid.</p><p></p><p></p><p></p><p>Cognitive dissonance will take care of "a few years", don't you worry. Let's talk about the here and now.</p><p></p><p></p><p></p><p>You are saying that per-encounter balancing does all sorts of horrible things to verisimilitude, because people can kill 1,001 monsters before lunch. I am saying who cares about when lunch takes place, because it no longer matters in strict game-mechanical terms. Have it occur whenever is most appropriate for satiating your sense of disbelief.</p><p></p><p></p><p></p><p>Oh, you were talking about COMBAT. You can still DIE in combat even with per-encounter balancing, so what are you worried about?</p><p></p><p></p><p></p><p></p><p>See above re cognitive dissonance.</p></blockquote><p></p>
[QUOTE="hong, post: 3354513, member: 537"] I would post something else, of course! Rapid levelling is already the de facto standard for D&D. People have had ways of coping with this for years; either they like it and don't change anything, or they tweak XP awards down, or they whinge. Further, I have no idea how you've suddenly jumped to the conclusion that balancing per-encounter means the levelling-in-13-encounters rule suddenly becomes invalid. Cognitive dissonance will take care of "a few years", don't you worry. Let's talk about the here and now. You are saying that per-encounter balancing does all sorts of horrible things to verisimilitude, because people can kill 1,001 monsters before lunch. I am saying who cares about when lunch takes place, because it no longer matters in strict game-mechanical terms. Have it occur whenever is most appropriate for satiating your sense of disbelief. Oh, you were talking about COMBAT. You can still DIE in combat even with per-encounter balancing, so what are you worried about? See above re cognitive dissonance. [/QUOTE]
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