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General Tabletop Discussion
*TTRPGs General
New Design Paradigms - What are they and are they good or bad?
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<blockquote data-quote="Mercule" data-source="post: 3354675" data-attributes="member: 5100"><p>I'm not particularly sympathetic, here. There are a number of reason why the current multiclass and PrC structure needs some work. This is one of them. The simple existence of classes like the Mystic Theurge is another.</p><p></p><p>What I'd prefer to see in 4E is to tweak the multiclassing/PrC system to work better in itself, rather than accepting the current problems. Make it so that classes like the Mystic Theurge aren't necessary to fix the gimped dual-caster issue. Make it so there is a way to scale back casting ability in proportion to other tricks granted by PrCs.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3354675, member: 5100"] I'm not particularly sympathetic, here. There are a number of reason why the current multiclass and PrC structure needs some work. This is one of them. The simple existence of classes like the Mystic Theurge is another. What I'd prefer to see in 4E is to tweak the multiclassing/PrC system to work better in itself, rather than accepting the current problems. Make it so that classes like the Mystic Theurge aren't necessary to fix the gimped dual-caster issue. Make it so there is a way to scale back casting ability in proportion to other tricks granted by PrCs. [/QUOTE]
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New Design Paradigms - What are they and are they good or bad?
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