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<blockquote data-quote="Exen Trik" data-source="post: 3778278" data-attributes="member: 34942"><p>Me likes. Seems a lot more flavorful, but (potentially) malleable to whatever kind of magic styling you like. You don't need items to make the magic work, even less so do you need items in the exact form presented here. You could replace orbs with charms and tomes with songs, or convert everything to an inherent ability system of some kind.</p><p></p><p></p><p>Some fun ideas:</p><p></p><p>Cards: Have a set of one time use cards that empower your spells in various ways. They are one time use only, but they can be bought, found, or fashioned from the energies of defeated foes.</p><p></p><p>Spirits: Over time you can ally yourself with various spiritual forces of great power. The each grant you various powers when invoked, but only one can be called upon in a period of time (per encounter). The amount and power of spirits you can posses is determined by your magical potential.</p><p></p><p>Weapons: Magic swords and the like are not only for striking ones opponents with, they can also be used as conduits to enhance magical spells. The greater its power the greater the benefit, and a weapon with a special aspect translates to a similar magical benefit. </p><p></p><p>Alchemy: Taking the notion of spell components to a new extreme, alchemy allows for aspects of all things, whether they be animal, vegetable or mineral, to be processed into magical might. From collecting common items found along the road, to the preserved heart of a great wyrm, all things are the alchemists tools. Their greatest limit is not their potential uses, but choosing just what to create and have at the ready to use.</p></blockquote><p></p>
[QUOTE="Exen Trik, post: 3778278, member: 34942"] Me likes. Seems a lot more flavorful, but (potentially) malleable to whatever kind of magic styling you like. You don't need items to make the magic work, even less so do you need items in the exact form presented here. You could replace orbs with charms and tomes with songs, or convert everything to an inherent ability system of some kind. Some fun ideas: Cards: Have a set of one time use cards that empower your spells in various ways. They are one time use only, but they can be bought, found, or fashioned from the energies of defeated foes. Spirits: Over time you can ally yourself with various spiritual forces of great power. The each grant you various powers when invoked, but only one can be called upon in a period of time (per encounter). The amount and power of spirits you can posses is determined by your magical potential. Weapons: Magic swords and the like are not only for striking ones opponents with, they can also be used as conduits to enhance magical spells. The greater its power the greater the benefit, and a weapon with a special aspect translates to a similar magical benefit. Alchemy: Taking the notion of spell components to a new extreme, alchemy allows for aspects of all things, whether they be animal, vegetable or mineral, to be processed into magical might. From collecting common items found along the road, to the preserved heart of a great wyrm, all things are the alchemists tools. Their greatest limit is not their potential uses, but choosing just what to create and have at the ready to use. [/QUOTE]
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