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New Design: Wizards...
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<blockquote data-quote="Khaalis" data-source="post: 3780786" data-attributes="member: 2167"><p>My hypothesis is that the information in the article is very telling of the Wizard's "per encounter" power source aspects. </p><p></p><p>The article sounds very much like wizards will have disciplines very much like those from <em>Bo9S:ToB</em> as well as the paths of the Shadowcaster in <em>ToM</em>. The wizard will likely choose these "lesser spells" similar to how <em>ToB</em> classes chose their maneuvers, either going deep into a single tree or diverging and dabbling in many lower level maneuvers from a wider range of disciplines. The focus items mentioned (orb, wand, staff) seem also very similar to how each maneuver discipline had favored weapons, only allowing you to use certain maneuvers with a weapon from that discipline in some cases. I do like however, that they appear to be tying the focus item into the success and potency of using such powers.</p><p></p><p>I also believe that the wizard will then likely retain their classic Spellbook with their "greater spells" as their "per day" power source aspects, since they said that Vancian casting is mostly, but not completely going away. In this way you can still memorize your classic Named (e.g. "Polymorph" or "Summon Monster") type spells, but additionally have a selection of lesser magical powers that you can use repeatedly in multiple encounters throughout the day.</p><p></p><p>As an example you might have the "discipline power" to blink (i.e. teleport short distances) around the battle field once per encounter, but can also cast "Greater Teleport" once per day (or however many times you memorize it?).</p><p></p><p>Additionally we know that the wizard is getting Power Words (similar to a cleric's Holy Words). I believe these are the basic "at will" powers the wizard can learn, which will likely be similar to what a reserve feat can currently do.</p><p></p><p>Overall, if I am even close to accurate, I am not too disturbed by this as it makes a nice dynamic change to the wizard. It makes resource management different, makes the wizard feel more empowered, and gives them some staying power and hopefully a little more flavor as well as giving them a bit more thematic element.</p><p></p><p>On a side note, I think this will be differentiated from the Sorcerer in that I think the sorcerer will be built around a more specialist framework. Taking a page from the trend of new sorcerers - the Beguiler, Warmage, Dread Necromancer, etc., I see the new sorcerer following the same path. I am hypothesizing that the sorcerer will choose a focus similar to a specialization (such as the beguiler's enchantment/illusion). They will then gain talents and "maneuvers/lesser spells" similar to how all the classes will, but related to their specialty. I am also betting that the sorcerer does NOT learn and gain spell slots in the same way a wizard does (as they do in 3X). I am suspecting that the sorcerer will be more a specialist in the use of their "lesser spells" (i.e. maneuvers). If you compare it to <em>ToB</em> the wizard would be more like the Crusader and the Sorcerer more like the Warblade in that the wizard will likely use their "lesser" powers once per encounter and also toss around some greater spells as well, but the sorcerer would have some sort of refresh mechanic like the Warblade does, allowing them to keep cycling their "lesser powers" multiple times per encounter, but not relying on "greater spells" as much. </p><p></p><p>Just a thought. JMHO. YMMV.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 3780786, member: 2167"] My hypothesis is that the information in the article is very telling of the Wizard's "per encounter" power source aspects. The article sounds very much like wizards will have disciplines very much like those from [i]Bo9S:ToB[/i] as well as the paths of the Shadowcaster in [i]ToM[/i]. The wizard will likely choose these "lesser spells" similar to how [i]ToB[/i] classes chose their maneuvers, either going deep into a single tree or diverging and dabbling in many lower level maneuvers from a wider range of disciplines. The focus items mentioned (orb, wand, staff) seem also very similar to how each maneuver discipline had favored weapons, only allowing you to use certain maneuvers with a weapon from that discipline in some cases. I do like however, that they appear to be tying the focus item into the success and potency of using such powers. I also believe that the wizard will then likely retain their classic Spellbook with their "greater spells" as their "per day" power source aspects, since they said that Vancian casting is mostly, but not completely going away. In this way you can still memorize your classic Named (e.g. "Polymorph" or "Summon Monster") type spells, but additionally have a selection of lesser magical powers that you can use repeatedly in multiple encounters throughout the day. As an example you might have the "discipline power" to blink (i.e. teleport short distances) around the battle field once per encounter, but can also cast "Greater Teleport" once per day (or however many times you memorize it?). Additionally we know that the wizard is getting Power Words (similar to a cleric's Holy Words). I believe these are the basic "at will" powers the wizard can learn, which will likely be similar to what a reserve feat can currently do. Overall, if I am even close to accurate, I am not too disturbed by this as it makes a nice dynamic change to the wizard. It makes resource management different, makes the wizard feel more empowered, and gives them some staying power and hopefully a little more flavor as well as giving them a bit more thematic element. On a side note, I think this will be differentiated from the Sorcerer in that I think the sorcerer will be built around a more specialist framework. Taking a page from the trend of new sorcerers - the Beguiler, Warmage, Dread Necromancer, etc., I see the new sorcerer following the same path. I am hypothesizing that the sorcerer will choose a focus similar to a specialization (such as the beguiler's enchantment/illusion). They will then gain talents and "maneuvers/lesser spells" similar to how all the classes will, but related to their specialty. I am also betting that the sorcerer does NOT learn and gain spell slots in the same way a wizard does (as they do in 3X). I am suspecting that the sorcerer will be more a specialist in the use of their "lesser spells" (i.e. maneuvers). If you compare it to [i]ToB[/i] the wizard would be more like the Crusader and the Sorcerer more like the Warblade in that the wizard will likely use their "lesser" powers once per encounter and also toss around some greater spells as well, but the sorcerer would have some sort of refresh mechanic like the Warblade does, allowing them to keep cycling their "lesser powers" multiple times per encounter, but not relying on "greater spells" as much. Just a thought. JMHO. YMMV. [/QUOTE]
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