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<blockquote data-quote="KarinsDad" data-source="post: 4773690" data-attributes="member: 2011"><p>This will be difficult at best and doubly difficult because your players are new to the game and you are new at DMing.</p><p></p><p>I have two different types of experience with this and neither worked that great.</p><p></p><p>The first is that missing players in our game do not mean missing PCs. Some other player, typically one of the players who is extremely familiar and knowledgeable on 4E, plays the PC. This works out ok, but I have noticed that as a general rule, if it is not the PC someone is used to running, the PC is sometimes run sub-optimally.</p><p></p><p>The second is a one shot test of Epic level that I ran. One of my players ran all 5 of the PCs. Even with all of the information printed out from Character Builder, he was pretty swamped and even though we took an excessive amount of time for him to look through different options for each PC's turn, it still was not as good as if a player familiar with the game did it.</p><p></p><p></p><p>My suggestion since you stated that you are a new DM and the group is also learning 4E is that this idea of yours is way too ambitious. It might be ok some time in the future when the group is comfortable with the rules, but you should probably work more on your story, a flowchart of possible events and outcomes, what encounters you want to introduce, etc. than jumping out the gate with having every player playing every role.</p><p></p><p>Once you get your DMing down, then you can and should experiment with cool ideas like this. JMO.</p><p></p><p>In the meantime, you could have each player run a different second PC for missing players like we do. This would resolve both your "missing roles" issue and if you spread it around, also your "allow each player to experience each role" issue. It will take longer before each player experiences every role, but it will partially accomplish your goals without overloading you and your players.</p><p></p><p>Good luck with whatever you decide.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4773690, member: 2011"] This will be difficult at best and doubly difficult because your players are new to the game and you are new at DMing. I have two different types of experience with this and neither worked that great. The first is that missing players in our game do not mean missing PCs. Some other player, typically one of the players who is extremely familiar and knowledgeable on 4E, plays the PC. This works out ok, but I have noticed that as a general rule, if it is not the PC someone is used to running, the PC is sometimes run sub-optimally. The second is a one shot test of Epic level that I ran. One of my players ran all 5 of the PCs. Even with all of the information printed out from Character Builder, he was pretty swamped and even though we took an excessive amount of time for him to look through different options for each PC's turn, it still was not as good as if a player familiar with the game did it. My suggestion since you stated that you are a new DM and the group is also learning 4E is that this idea of yours is way too ambitious. It might be ok some time in the future when the group is comfortable with the rules, but you should probably work more on your story, a flowchart of possible events and outcomes, what encounters you want to introduce, etc. than jumping out the gate with having every player playing every role. Once you get your DMing down, then you can and should experiment with cool ideas like this. JMO. In the meantime, you could have each player run a different second PC for missing players like we do. This would resolve both your "missing roles" issue and if you spread it around, also your "allow each player to experience each role" issue. It will take longer before each player experiences every role, but it will partially accomplish your goals without overloading you and your players. Good luck with whatever you decide. [/QUOTE]
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