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<blockquote data-quote="Superj3nius" data-source="post: 5393939" data-attributes="member: 51018"><p>My friends haven't played D&D 3.5 (or any D&D for that matter) and I am DMing a little campaign to the 5th level. I am running a variation of the Shattered Gates of Slaughtergarde. It's the same world and towns and backstory. This is my first time DMing, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> however I have played up to the 8th level in other campaigns. I was wondering on ways to make the campaign a little more fun. They aren't serious gamers and the closest thing I have to an experienced player is people who have played Fallout 3.<img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /> I want to slowly make things more D&D esque but at the begining I want to make it lighter on the rules and what not. Though, this leads to difficulties, should I have traps<img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> (and have them learn the hard way about D&D)? Should my Challenge ratings for enemies be easier? I don't think the spellcaster will be experienced in anything so I am kinda on counting him acting as a sorcerer who fights. Should I throw in magic weapons (to add more excitement to the game)? I have a lot of questions and I am willing to accept any help I can get. Thanks <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Superj3nius, post: 5393939, member: 51018"] My friends haven't played D&D 3.5 (or any D&D for that matter) and I am DMing a little campaign to the 5th level. I am running a variation of the Shattered Gates of Slaughtergarde. It's the same world and towns and backstory. This is my first time DMing, ;) however I have played up to the 8th level in other campaigns. I was wondering on ways to make the campaign a little more fun. They aren't serious gamers and the closest thing I have to an experienced player is people who have played Fallout 3.:-S I want to slowly make things more D&D esque but at the begining I want to make it lighter on the rules and what not. Though, this leads to difficulties, should I have traps:devil: (and have them learn the hard way about D&D)? Should my Challenge ratings for enemies be easier? I don't think the spellcaster will be experienced in anything so I am kinda on counting him acting as a sorcerer who fights. Should I throw in magic weapons (to add more excitement to the game)? I have a lot of questions and I am willing to accept any help I can get. Thanks :lol: [/QUOTE]
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