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<blockquote data-quote="Gilladian" data-source="post: 5394289" data-attributes="member: 2093"><p>I might even start them out for the first two or three sessions with VERY light rules ala microlight 20 and then when they hit 2nd level have them redo their characters for "full" dnd. </p><p></p><p>Then again, that might be too confusing, so maybe not...</p><p></p><p>Anyway, I disagree with "motoring through" the lowest levels for NEW players. They're confused enough learning what's on their character sheets; don't add more stuff til they've got a handle on what's there now. Especially if you're only playing 5 levels worth, racing past the early levels can be very frustrating.</p><p></p><p>Start small. Give them short, manageable goals (kill the rats in the basement of the inn) and then slowly expand (there's a secret door in the basement, or a map drawn on the basement wall leads to a lost treasure spot). </p><p></p><p>Let them experience MANY of the "early player" tropes. There's nothing more fun than the wizard who messes up on sleep and puts the fighter out... or the cleric who disintegrates his first undead... or the fighter who manages to slay a goblin while he has only 1 hp remaining.</p><p></p><p>Teach them why they should always carry a 10' pole (pit traps?) and what flaming oil is for (gelatinous cube, anyone?). You and they will have a blast taking the time to get to know the game. </p><p></p><p>Also, let them roleplay a LOT. Give them time to chat up the innkeeper, the cleric at the temple, and the local store owner. They may spend half an hour deciding whether or not(!) to set watches the first night they camp out (If they don't, you know what your next scenario will entail, right?).</p><p></p><p>Don't waste this precious "first time" racing to get them to third level. Savor it. It will never happen again.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5394289, member: 2093"] I might even start them out for the first two or three sessions with VERY light rules ala microlight 20 and then when they hit 2nd level have them redo their characters for "full" dnd. Then again, that might be too confusing, so maybe not... Anyway, I disagree with "motoring through" the lowest levels for NEW players. They're confused enough learning what's on their character sheets; don't add more stuff til they've got a handle on what's there now. Especially if you're only playing 5 levels worth, racing past the early levels can be very frustrating. Start small. Give them short, manageable goals (kill the rats in the basement of the inn) and then slowly expand (there's a secret door in the basement, or a map drawn on the basement wall leads to a lost treasure spot). Let them experience MANY of the "early player" tropes. There's nothing more fun than the wizard who messes up on sleep and puts the fighter out... or the cleric who disintegrates his first undead... or the fighter who manages to slay a goblin while he has only 1 hp remaining. Teach them why they should always carry a 10' pole (pit traps?) and what flaming oil is for (gelatinous cube, anyone?). You and they will have a blast taking the time to get to know the game. Also, let them roleplay a LOT. Give them time to chat up the innkeeper, the cleric at the temple, and the local store owner. They may spend half an hour deciding whether or not(!) to set watches the first night they camp out (If they don't, you know what your next scenario will entail, right?). Don't waste this precious "first time" racing to get them to third level. Savor it. It will never happen again. [/QUOTE]
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