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<blockquote data-quote="Adam Bird" data-source="post: 7375897" data-attributes="member: 6945611"><p>So my adventurers have 3 sessions of Lost Mines under their belts.</p><p>Rogue, Sorcerer, Monk.</p><p>Rogue is trying his hardest to RP.</p><p>Sorcerer is my wife and gets bored with dialogue.</p><p>Monk picked 1/2 Orc so he can be his brutish self and call it RPing.</p><p>My question is...</p><p>The monk, although he says he wants to fight for good, and be a “good” character, ends up killing all the time.</p><p>They captured Ynnic the goblin in the first cave, took him with them to the town of Phandalin, and the Monk literally piked him outside the tavern to get the RedBrand ruffians’ attention.</p><p>So when they found Glassstaff in the RBR hideout, and damaged him enough to get him to give up, the monk went to hit him again to “knock him out” he missed with his fist, then followed up with his quarterstaff. </p><p>He wasn’t dead, but I told him he was doing really bad. He then proceeded to carry him around in his staff and set him down before the next fight. I rolled to see if he was ok and when the monk went to pick him up, he was dead (I rolled a 1 for Glassstaff)</p><p>They lost out on his info.</p><p>Is that a Dick-ish thing to do?</p><p>To be honest, i was hoping he died to maybe get the monk thinking about the long game a bit more</p></blockquote><p></p>
[QUOTE="Adam Bird, post: 7375897, member: 6945611"] So my adventurers have 3 sessions of Lost Mines under their belts. Rogue, Sorcerer, Monk. Rogue is trying his hardest to RP. Sorcerer is my wife and gets bored with dialogue. Monk picked 1/2 Orc so he can be his brutish self and call it RPing. My question is... The monk, although he says he wants to fight for good, and be a “good” character, ends up killing all the time. They captured Ynnic the goblin in the first cave, took him with them to the town of Phandalin, and the Monk literally piked him outside the tavern to get the RedBrand ruffians’ attention. So when they found Glassstaff in the RBR hideout, and damaged him enough to get him to give up, the monk went to hit him again to “knock him out” he missed with his fist, then followed up with his quarterstaff. He wasn’t dead, but I told him he was doing really bad. He then proceeded to carry him around in his staff and set him down before the next fight. I rolled to see if he was ok and when the monk went to pick him up, he was dead (I rolled a 1 for Glassstaff) They lost out on his info. Is that a Dick-ish thing to do? To be honest, i was hoping he died to maybe get the monk thinking about the long game a bit more [/QUOTE]
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