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New DM Having Tough Time Relaxing with Published Adventures!
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<blockquote data-quote="pontinyc" data-source="post: 6898538" data-attributes="member: 6749050"><p>Strange title, I know, but it's true. I'm currently running Pathfinder's Rise of the Runelords adapted for 5e. My problem is that, despite hours and hours of prep time, I find it difficult to run the adventure fast and loose and allow the party to go off the rails if they like. Or I'm constantly concerned that if they miss a certain landmark or NPC or piece of storyline, they're going to be in deep trouble much later and I'll have a hell of a time getting them back on track.</p><p></p><p>I'm a new DM but have run a few one shots that were born completely out of my head on the spot and were improvised from the moment we sat down until we finished and they went great. However, my players have requested that we try RotRL because they've heard great things and they seem to be having fun. However, I'm having a tough time figuring out how to maintain that creative freedom I seem to enjoy when I'm not running published material while I'm running, you know. . . published material.</p><p></p><p>Any thoughts would be greatly appreciated. Many thanks in advance!</p><p></p><p>*One note, RotRL is a huge adventure that takes the party from 1-20 so there's a mountain of material to prep and many hooks and plot lines that are helpful to drop-in during one session in order to set up a session two months down the line, etc.</p></blockquote><p></p>
[QUOTE="pontinyc, post: 6898538, member: 6749050"] Strange title, I know, but it's true. I'm currently running Pathfinder's Rise of the Runelords adapted for 5e. My problem is that, despite hours and hours of prep time, I find it difficult to run the adventure fast and loose and allow the party to go off the rails if they like. Or I'm constantly concerned that if they miss a certain landmark or NPC or piece of storyline, they're going to be in deep trouble much later and I'll have a hell of a time getting them back on track. I'm a new DM but have run a few one shots that were born completely out of my head on the spot and were improvised from the moment we sat down until we finished and they went great. However, my players have requested that we try RotRL because they've heard great things and they seem to be having fun. However, I'm having a tough time figuring out how to maintain that creative freedom I seem to enjoy when I'm not running published material while I'm running, you know. . . published material. Any thoughts would be greatly appreciated. Many thanks in advance! *One note, RotRL is a huge adventure that takes the party from 1-20 so there's a mountain of material to prep and many hooks and plot lines that are helpful to drop-in during one session in order to set up a session two months down the line, etc. [/QUOTE]
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