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<blockquote data-quote="Sammael" data-source="post: 6983615" data-attributes="member: 4475"><p>Travel - unless you want to relay some specific information gained during travel, you can handwave it. Make a brief description of how the voyage starts, mention landmarks passed (if any) and just finish with "and, after 6 hours of riding, you are tired and ready to make camp for the day." I also recommend rolling random encounters in advance so you can prepare to narrate them better. </p><p></p><p>3 players - I don't have much experience with 5E but I have run games for 3 players and they are decidedly deadlier than those for 4. From observation, 3 PCs cannot handle single powerful opponents as well as 4 PCs. With multiple weaker enemies, you can control the number and you should probably send them out in waves to see how much the party can handle (reinforcements are always an option).</p></blockquote><p></p>
[QUOTE="Sammael, post: 6983615, member: 4475"] Travel - unless you want to relay some specific information gained during travel, you can handwave it. Make a brief description of how the voyage starts, mention landmarks passed (if any) and just finish with "and, after 6 hours of riding, you are tired and ready to make camp for the day." I also recommend rolling random encounters in advance so you can prepare to narrate them better. 3 players - I don't have much experience with 5E but I have run games for 3 players and they are decidedly deadlier than those for 4. From observation, 3 PCs cannot handle single powerful opponents as well as 4 PCs. With multiple weaker enemies, you can control the number and you should probably send them out in waves to see how much the party can handle (reinforcements are always an option). [/QUOTE]
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