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<blockquote data-quote="happyhermit" data-source="post: 6983627" data-attributes="member: 6834463"><p>For travel, it really depends on what you want travel to be, what it should be like in the particular situation, and what the players want. Glossing it over is fine, particularly if it should be rather uneventful. If the world they are traveling through is dangerous, strange, or something else you want to convey, then spend a little time describing things that demonstrate that. You can use vignettes they might encounter along the way or present them with actual situations and choices. </p><p></p><p>Rather than put this all on you and potentially have the players listen to the GM talk too much, if you want to add some depth to the travel ask the players what their PCs do during the travel. You can ask them to describe all sort of things from their routine, conversations with other PCs, or present them with situations and ask what they do. Keep it simple and judge their reaction, if they don't really care, and you don't either, then just touch on it a bit every time as there is no need to force it.</p><p></p><p>As for the 3 PC party, yeah, numbers matter in 5e on both sides of a combat. I have run a few 3PC parties through LMOP, with new-to-TTRPG players, and they were ok, typically playing cautiously and strategically. It will definitely shift the difficulty of encounter guidelines and CR, but those have always been rather nebulous and shifting at any rate. Whether or not the PCs blindly walk into encounters or play strategically will have more influence on it's difficulty than having 3 players vs. 4, as will how you play the monsters. The first level will be <u>challenging</u> but it will mellow out a bit after that, IME.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 6983627, member: 6834463"] For travel, it really depends on what you want travel to be, what it should be like in the particular situation, and what the players want. Glossing it over is fine, particularly if it should be rather uneventful. If the world they are traveling through is dangerous, strange, or something else you want to convey, then spend a little time describing things that demonstrate that. You can use vignettes they might encounter along the way or present them with actual situations and choices. Rather than put this all on you and potentially have the players listen to the GM talk too much, if you want to add some depth to the travel ask the players what their PCs do during the travel. You can ask them to describe all sort of things from their routine, conversations with other PCs, or present them with situations and ask what they do. Keep it simple and judge their reaction, if they don't really care, and you don't either, then just touch on it a bit every time as there is no need to force it. As for the 3 PC party, yeah, numbers matter in 5e on both sides of a combat. I have run a few 3PC parties through LMOP, with new-to-TTRPG players, and they were ok, typically playing cautiously and strategically. It will definitely shift the difficulty of encounter guidelines and CR, but those have always been rather nebulous and shifting at any rate. Whether or not the PCs blindly walk into encounters or play strategically will have more influence on it's difficulty than having 3 players vs. 4, as will how you play the monsters. The first level will be [U]challenging[/U] but it will mellow out a bit after that, IME. [/QUOTE]
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