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<blockquote data-quote="hawkeyefan" data-source="post: 6984398" data-attributes="member: 6785785"><p>I think a big thing to remember is that the goal is more about having fun than it is in sticking to your script. Be ready and willing to change things as needed based on whatever your players seem to enjoy or be interested in. </p><p></p><p>I ran a published module for my long time players and there was a bit in the backstory about a serial killer type of character that menaced the main town years before. It's mentioned in the module but is solely there as backstory....it never actually comes into play. </p><p></p><p>My players became so focused on this and began investigating it so much that I didn't want all that to be a waste, so I came up with an idea that I put into place and had the Mayor's right hand man be the killer. We got an entire session out of it, and it wasn't supposed to be anything that really mattered.</p><p></p><p>This is just an example. Be open to player ideas and theories. Sometimes they can be great opportunities.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6984398, member: 6785785"] I think a big thing to remember is that the goal is more about having fun than it is in sticking to your script. Be ready and willing to change things as needed based on whatever your players seem to enjoy or be interested in. I ran a published module for my long time players and there was a bit in the backstory about a serial killer type of character that menaced the main town years before. It's mentioned in the module but is solely there as backstory....it never actually comes into play. My players became so focused on this and began investigating it so much that I didn't want all that to be a waste, so I came up with an idea that I put into place and had the Mayor's right hand man be the killer. We got an entire session out of it, and it wasn't supposed to be anything that really mattered. This is just an example. Be open to player ideas and theories. Sometimes they can be great opportunities. [/QUOTE]
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