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<blockquote data-quote="Eltab" data-source="post: 6985035" data-attributes="member: 6803337"><p>re: travel</p><p>If the point is to get to the place where the adventure happens, just give them a short paragraph about the view as they go by. Trees, fresh air, pleasant shade, a cabin in a clearing plus a woman doing laundry who waves as you go by, a creek with cool clear water, a thicket on the inside curve in the road might be a good place for an ambush; anybody want to check it out?</p><p></p><p>Note that I also dropped two hooks in that, but if the PCs walk right on by that's fine too.</p><p></p><p>A small mystery:</p><p>Discover that the "ghost moan" the locals hear before a storm is the wind blowing over a large hollow tree trunk and vibrating the air inside. </p><p>Locate a child who is lost - and got himself stuck up a tree.</p><p></p><p>For beginning players, there is more to D&D than combat. Work in a way to use Skills to solve problems. Have them climb up/down a steep slope (Use Rope, Acrobatics or Athletics, STR check) to get into shelter /cave for the night.</p><p></p><p>Ask before play begins, "Hey everybody give me a name or two for a Tavern." Write them down. A few sessions later, use one: "My boss told me to meet him at the Olde Oaken Bucket Inn tomorrow evening". The 'Easter egg' effect gratifies your players.</p></blockquote><p></p>
[QUOTE="Eltab, post: 6985035, member: 6803337"] re: travel If the point is to get to the place where the adventure happens, just give them a short paragraph about the view as they go by. Trees, fresh air, pleasant shade, a cabin in a clearing plus a woman doing laundry who waves as you go by, a creek with cool clear water, a thicket on the inside curve in the road might be a good place for an ambush; anybody want to check it out? Note that I also dropped two hooks in that, but if the PCs walk right on by that's fine too. A small mystery: Discover that the "ghost moan" the locals hear before a storm is the wind blowing over a large hollow tree trunk and vibrating the air inside. Locate a child who is lost - and got himself stuck up a tree. For beginning players, there is more to D&D than combat. Work in a way to use Skills to solve problems. Have them climb up/down a steep slope (Use Rope, Acrobatics or Athletics, STR check) to get into shelter /cave for the night. Ask before play begins, "Hey everybody give me a name or two for a Tavern." Write them down. A few sessions later, use one: "My boss told me to meet him at the Olde Oaken Bucket Inn tomorrow evening". The 'Easter egg' effect gratifies your players. [/QUOTE]
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