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<blockquote data-quote="iserith" data-source="post: 7272521" data-attributes="member: 97077"><p>How many combat challenges are they doing per adventuring day? It probably needs to be somewhere around eight that are least medium to hard or a smaller amount that includes some deadly encounters. If you are permitting material outside of the core books, expect that the CR guidelines will probably be under where they need to be for an equivalent expectation in difficulty.</p><p></p><p>Are you including exploration and social interaction challenges that have real stakes? Try putting challenges from all three pillars in one big scene and watch their heads spin as they try to prioritize and allocate their resources efficiently.</p><p></p><p>Remember also that challenge and difficulty aren't the same thing. A challenge is a situation the PCs can win or lose. The difficulty is how hard they have to work to win. Good decisions reduce the expected difficulty of the challenge. That is perfectly normal. You want that because it means their decisions actually matter. So while you can set the baseline difficulty higher in your prep, you have to set your expectations such that good decisions can turn even the deadliest combat into a much easier challenge.</p><p></p><p>I leave it others to determine if what your PCs are doing is actually above board. This may also be an issue.</p></blockquote><p></p>
[QUOTE="iserith, post: 7272521, member: 97077"] How many combat challenges are they doing per adventuring day? It probably needs to be somewhere around eight that are least medium to hard or a smaller amount that includes some deadly encounters. If you are permitting material outside of the core books, expect that the CR guidelines will probably be under where they need to be for an equivalent expectation in difficulty. Are you including exploration and social interaction challenges that have real stakes? Try putting challenges from all three pillars in one big scene and watch their heads spin as they try to prioritize and allocate their resources efficiently. Remember also that challenge and difficulty aren't the same thing. A challenge is a situation the PCs can win or lose. The difficulty is how hard they have to work to win. Good decisions reduce the expected difficulty of the challenge. That is perfectly normal. You want that because it means their decisions actually matter. So while you can set the baseline difficulty higher in your prep, you have to set your expectations such that good decisions can turn even the deadliest combat into a much easier challenge. I leave it others to determine if what your PCs are doing is actually above board. This may also be an issue. [/QUOTE]
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