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<blockquote data-quote="Harzel" data-source="post: 7272863" data-attributes="member: 6857506"><p>I kind of expected these two things to be related to problems you were about to explain, but you never seemed mention them again. Did you leave something out or am I missing something or ?</p><p></p><p></p><p></p><p>Good on you for taking on the challenge. Welcome to EnWorld!</p><p></p><p></p><p></p><p>As others mentioned - make sure you understand how this is supposed to work. She gets to roll two d20s at the end of a long rest and then she can use each of those values once to essentially pre-empt one d20 roll (using the prerolled value instead of rolling) by her, or an ally or opponent that she can see. At the end of the next long rest, unused pre-rolls go away and she rolls two more. So that's just two uses per long rest and they don't accumulate.</p><p></p><p></p><p></p><p>How many levels does she have in each class, and what is her Cleric Domain, Druid Circle (if any), and Paladin Oath (if any)?</p><p></p><p></p><p></p><p>Yeah, like others, I don't understand exactly what is going on here. How many spell slots does she think she has and what 'power' are you referring to?</p><p></p><p></p><p></p><p>Even with a 4th level Divine Smite + Hunter's Mark + weapon damage, I have a hard time getting to 50 without a crit. Maybe I am missing a synergy effect. In any case, it seems like she would have to be burning spell slots to do this, so she couldn't repeat indefinitely.</p><p></p><p></p><p></p><p>Well, keep in mind that you can TPK the party any time you want to, and with a little effort you can make it look legitimate. So somewhere between there and where you are, there's probably a satisfactory spot. I don't know how you are estimating encounter difficulty, but however you are doing it, if the party trashes an encounter you thought would be hard, congratulate them and make the next one 50% harder. Repeat. Exponentiation is a wonderful thing; you will have them fleeing in no time.</p><p></p><p>Other points, some of which have already been mentioned:</p><ul> <li data-xf-list-type="ul">If a creature is legendary, make sure it uses its legendary saves and legendary actions. If in its lair, make sure to use lair actions.</li> <li data-xf-list-type="ul">Legendary or not, solo creatures will always underperform. In fact, any time there are fewer opponents than PCs, their performance will be a bit lackluster compared to what you might expect.</li> <li data-xf-list-type="ul">12 kobolds are not even a speed bump for an 8th level party, even if they come with a dragon, unless there is something that makes them much harder to kill such as if they could spread out and harry the party from cover. Even then, you'd probably need more.</li> <li data-xf-list-type="ul">For an 8th level party, you probably need opponents that are CR 5-ish if they are going to more or less go toe-to-toe with the PCs, and you don't want to have to have excessive numbers of them. 12 trolls (+ dragon) might have been a little much if you expected the PCs to have a chance in combat, but it might have made them think twice about attacking.</li> <li data-xf-list-type="ul">You can have optional reserve waves of monsters that you bring in during a battle if it you think the PCs are not being challenged sufficiently as a dynamic adjustment. Personally, I do not like doing this, preferring to set up the encounter and then let the chips fall where they may, but others seem to use this and get along just fine.</li> <li data-xf-list-type="ul">If you have just one substantial fight a day it's going to be hard to balance. Easy combats don't really help much because the PCs will need to burn few if any expendable resources. You really need several hard (or, in DMG terms, 'deadly') fights a day to get sort of controlled attrition.</li> </ul></blockquote><p></p>
[QUOTE="Harzel, post: 7272863, member: 6857506"] I kind of expected these two things to be related to problems you were about to explain, but you never seemed mention them again. Did you leave something out or am I missing something or ? Good on you for taking on the challenge. Welcome to EnWorld! As others mentioned - make sure you understand how this is supposed to work. She gets to roll two d20s at the end of a long rest and then she can use each of those values once to essentially pre-empt one d20 roll (using the prerolled value instead of rolling) by her, or an ally or opponent that she can see. At the end of the next long rest, unused pre-rolls go away and she rolls two more. So that's just two uses per long rest and they don't accumulate. How many levels does she have in each class, and what is her Cleric Domain, Druid Circle (if any), and Paladin Oath (if any)? Yeah, like others, I don't understand exactly what is going on here. How many spell slots does she think she has and what 'power' are you referring to? Even with a 4th level Divine Smite + Hunter's Mark + weapon damage, I have a hard time getting to 50 without a crit. Maybe I am missing a synergy effect. In any case, it seems like she would have to be burning spell slots to do this, so she couldn't repeat indefinitely. Well, keep in mind that you can TPK the party any time you want to, and with a little effort you can make it look legitimate. So somewhere between there and where you are, there's probably a satisfactory spot. I don't know how you are estimating encounter difficulty, but however you are doing it, if the party trashes an encounter you thought would be hard, congratulate them and make the next one 50% harder. Repeat. Exponentiation is a wonderful thing; you will have them fleeing in no time. Other points, some of which have already been mentioned: [LIST] [*]If a creature is legendary, make sure it uses its legendary saves and legendary actions. If in its lair, make sure to use lair actions. [*]Legendary or not, solo creatures will always underperform. In fact, any time there are fewer opponents than PCs, their performance will be a bit lackluster compared to what you might expect. [*]12 kobolds are not even a speed bump for an 8th level party, even if they come with a dragon, unless there is something that makes them much harder to kill such as if they could spread out and harry the party from cover. Even then, you'd probably need more. [*]For an 8th level party, you probably need opponents that are CR 5-ish if they are going to more or less go toe-to-toe with the PCs, and you don't want to have to have excessive numbers of them. 12 trolls (+ dragon) might have been a little much if you expected the PCs to have a chance in combat, but it might have made them think twice about attacking. [*]You can have optional reserve waves of monsters that you bring in during a battle if it you think the PCs are not being challenged sufficiently as a dynamic adjustment. Personally, I do not like doing this, preferring to set up the encounter and then let the chips fall where they may, but others seem to use this and get along just fine. [*]If you have just one substantial fight a day it's going to be hard to balance. Easy combats don't really help much because the PCs will need to burn few if any expendable resources. You really need several hard (or, in DMG terms, 'deadly') fights a day to get sort of controlled attrition. [/LIST] [/QUOTE]
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